schnee, WEISS. (
multiglyphs) wrote in
driftfleet2015-12-02 12:48 pm
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second ❆ text
Who: weiss schnee and ~you~
Broadcast: fleetwide
Action: ss three twins
When: december 2nd
[ hello drift fleet who here is up for a rousing game of GET TO KNOW YOUR FELLOW CAPTIVES i mean who doesn't love a good ice breaker amirite.
luckily (un...luckily...???) for you all, weiss has done her Research and has chosen the best possible ice breaker the multiverses can find! ]
With the crews back in their vessels and all systems supposedly in order, I thought now would be the perfect time to engage in a good old fashioned ice breaker.
We all come from different worlds, after all, with various experiences under our belt, yet we are all together put in this position, for better or for worse.
So why not try and get to know each other better?
Of course, with distance now an inhibiting factor, it makes things a little more difficult...
But worry not! For I've found a game that will work just as fine through text, with some slight modifications.
The rules are simple enough — anyone is free to make an honest declaration at any time. If any of the statements apply to you, you simply respond with a brief explanation of how.
I can even start!
Ready?
[ and, yes, weiss has just started an online drinking game, look she's not making these rules up, pls play that portion at your own discretion ahem ]
--
( ooc; feel free to go wild and create your own toplevels, threadjack, the whole nine yards...! )
Broadcast: fleetwide
Action: ss three twins
When: december 2nd
[ hello drift fleet who here is up for a rousing game of GET TO KNOW YOUR FELLOW CAPTIVES i mean who doesn't love a good ice breaker amirite.
luckily (un...luckily...???) for you all, weiss has done her Research and has chosen the best possible ice breaker the multiverses can find! ]
With the crews back in their vessels and all systems supposedly in order, I thought now would be the perfect time to engage in a good old fashioned ice breaker.
We all come from different worlds, after all, with various experiences under our belt, yet we are all together put in this position, for better or for worse.
So why not try and get to know each other better?
Of course, with distance now an inhibiting factor, it makes things a little more difficult...
But worry not! For I've found a game that will work just as fine through text, with some slight modifications.
The rules are simple enough — anyone is free to make an honest declaration at any time. If any of the statements apply to you, you simply respond with a brief explanation of how.
I can even start!
Ready?
[ and, yes, weiss has just started an online drinking game, look she's not making these rules up, pls play that portion at your own discretion ahem ]
--
( ooc; feel free to go wild and create your own toplevels, threadjack, the whole nine yards...! )
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Magic is great.
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But a lot of people don't bother to learn and focus on other skills instead.
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Fighters with swords are actually pretty common for people who don't want to learn magic.
And magic isn't suited for everyone.
You have to constantly change up your tactics and adapt to the situation that presents itself.
Fighters can just hit things no matter what.
It's simpler and more reliable, but you have less options, so it's better for people who aren't as good at studying or not as good at adapting to new situations.
Magic, carpentry, or sword fighting, it's still important to find out what you're suited to do.
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It seems to me though like there'd be an imbalance between people who can use magic and those who can't. Is there some kind of system in place to stop people with magic from taking over, or...?
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A typical mage is someone who is extremely skilled in the art of magic, and focuses on intelligence and study over physical stats.
So their speed, strength, and defense are all below average.
A mage generally relies on their party.
Magic damage won't work on mages as much, but physical damage...
Well, in a close-quarters fight, a normal mage goes down in a couple of hits.
Without more physical-focused party members to keep the enemies off of them, the mage gets taken apart.
Plus, other classes have massive strengths of their own.
I mentioned the ninja class before.
They don't use magic, but they are fast.
They have decent strength, and they can often get two or three actions in a fight for everyone else's one.
An archer can use special shots to rain massive damage.
Monks can punch boulders apart without any effort.
It all balances itself out.
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But strategy games exist to simulate real battles, to teach players tactics.
So anything with fighting should sound like a strategy game.
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I just meant... one of the games we have back home, you move pieces around on a holo-board, and the pieces all have different roles and special moves and ways they can fight and stuff. The complexity and specificity you were talking about just reminded me of that. That's all.
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People make that comparison a lot.
You can only be told your world is a video game so many times before it gets annoying.
What kind of game is that, though?
That sounds pretty fun.
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We call it dejarik. It's kind of a more evolved form of chess, if you have that. The pieces are more interactive and can do more than just move in different directions. I used to play it with my clan-mates growing up a lot, though I'm still pretty crappy at it.
I wish we had a board for it here, but this place doesn't seem to be crash hot on holo-tech.
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There were a few on the Marsiva.
I never played any, though.
We don't have chess in my world, but I have heard of it from Earth people.
How do you play dejarik?
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It's a similar kind of principle. You have a set number of pieces, and each piece has a special role or style of playing that only they can fulfill. You can set up boards with different game objectives, like say-- take the other player's queen, or be the first to capture a certain piece of territory, that kind of thing. Then you and the other player have to maneuver your pieces to win the objective first. There are different ways of winning, but generally speaking, losing pieces to the other player is a surefire way of losing unless you're some kind of mad strategic genius.
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But it may have been sarcastic.
That does sound fun, though.
If you can ever get a board for it, I'd like to play.
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Last time I asked the Atroma for something, they gave me candy versions of what I wanted instead.
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Fuck the Atroma.
They're never going to give us what we want.
They're huge assholes and they're doing all of this to fuck with us.
They stole my staffs from me, and I got those from a dragon, so I really want those back.
But I was able to get a new staff on that last planet we were at.
Maybe a planet somewhere along the line here will have a set?
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But if I can't have those, a dejarik board would be nice. Sure.
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But I am told my desires for when we find the Atroma are a bit more violent than most.
And a dejarik board would help pass the time until then.
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What is the point of a ship without weapons on it, I ask you??
We're like sitting ducks out here.
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WHAT
IS THE POINT
OF ANYTHING
IN THIS PLACE
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