Well, if he wasn't, the other ones were dead. And-- Prickly, if there's one thing you learn from adventuring, it's that every good-looking rogue comes with a catch. Me included. [He winks.]
Anyway. The guard-captain hasn't heard of the Antivan Crows taking slaves and she's pretty open about it. So the man explains, "Once you are in the Crows, you cannot leave. They plucked me from the orphanage as a boy-- and I had no choice in the matter. You know what it's like for the poor, do you not? There were not many alternatives. But, lately... well, they have me doing things I do not want to do. Like killing innocent guard-captains. So, if I help you with the Crows, you will be helping me. Understand?"
Pretty simple, all things considered. Wipe out the rogue's superior, no more assassins come and everyone goes home in one piece. Except the assassins. The guard-captain looks at her companions and talks with them a little while. The general consensus is 'why the hell not', so he joins up with them for a bit.
The rest of their trip to the next town is pretty uneventful, all things considered. No more assassins, just a lot of walking. The guard-captain approaches the gates and calls out.
There's no answer. As they pace around trying to figure out what to do, the wind shifts and brings the smell of burning buildings with it.
no subject
Anyway. The guard-captain hasn't heard of the Antivan Crows taking slaves and she's pretty open about it. So the man explains, "Once you are in the Crows, you cannot leave. They plucked me from the orphanage as a boy-- and I had no choice in the matter. You know what it's like for the poor, do you not? There were not many alternatives. But, lately... well, they have me doing things I do not want to do. Like killing innocent guard-captains. So, if I help you with the Crows, you will be helping me. Understand?"
Pretty simple, all things considered. Wipe out the rogue's superior, no more assassins come and everyone goes home in one piece. Except the assassins. The guard-captain looks at her companions and talks with them a little while. The general consensus is 'why the hell not', so he joins up with them for a bit.
The rest of their trip to the next town is pretty uneventful, all things considered. No more assassins, just a lot of walking. The guard-captain approaches the gates and calls out.
There's no answer. As they pace around trying to figure out what to do, the wind shifts and brings the smell of burning buildings with it.
"Well," the rogue says. "That can't be good."