Justice (
whatisright) wrote in
driftfleet2017-09-24 12:47 am
Entry tags:
1st Judgment ⚖ Action ⚖ Open
Who: Justice and You
Broadcast: N/A
Action: Evac Station, SS Caprine
When: After the destruction of the planet, and then after everything can be done for the refugees.
Evac Station - Action
[Justice is tireless about getting the refugees settled after the planet is destroyed. Literally tireless--he never stops to eat, drink, or sleep. When there is a pause in the work, he only stops to hover by his two unconscious friends, watching them with naked concern on his face but never speaking nor attempting to wake them up.
He's just putting away more supplies when he pauses, head turning to watch a refugee man sitting on the floor, rifling through a bag. When he speaks, his voice is a touch more stern than usual.] What are you doing?
[The man looks up at him, fingering the bag.] "Just, uh, looking at my stuff."
You're lying. That's not yours.
[The color drains from the man's face even as he tries to smile and instinctively clutches the bag tighter.] "What are you talking about? Of course it's mine."
[This just sours Justice's mood further, and he turns the full weight of his glare on the man.] You stole it from a family while they slept. Your misfortune is no excuse to steal from those suffering just as much as yourself. You will return it with all its original contents immediately.
SS Caprine - Action
[Justice never actually properly explored the ship he was assigned, so enchanted he was by the planet they were on.
So now he's just getting to know what's supposed to be his home now. He unfortunately doesn't have a lot of social awareness, as may be evidenced by the fact that he chooses to look like a walking corpse, and he just wanders into random rooms, bedrooms included, to stand at the center or pick up particularly well-used objects and run his fingers across them.
Congratulations on your new weirdo, Caprine.]
[Edited to add: Justice has psychic and object-reading abilities. For more info and to let me know what's cool for him to pick up, here's a permissions post.]
Broadcast: N/A
Action: Evac Station, SS Caprine
When: After the destruction of the planet, and then after everything can be done for the refugees.
Evac Station - Action
[Justice is tireless about getting the refugees settled after the planet is destroyed. Literally tireless--he never stops to eat, drink, or sleep. When there is a pause in the work, he only stops to hover by his two unconscious friends, watching them with naked concern on his face but never speaking nor attempting to wake them up.
He's just putting away more supplies when he pauses, head turning to watch a refugee man sitting on the floor, rifling through a bag. When he speaks, his voice is a touch more stern than usual.] What are you doing?
[The man looks up at him, fingering the bag.] "Just, uh, looking at my stuff."
You're lying. That's not yours.
[The color drains from the man's face even as he tries to smile and instinctively clutches the bag tighter.] "What are you talking about? Of course it's mine."
[This just sours Justice's mood further, and he turns the full weight of his glare on the man.] You stole it from a family while they slept. Your misfortune is no excuse to steal from those suffering just as much as yourself. You will return it with all its original contents immediately.
SS Caprine - Action
[Justice never actually properly explored the ship he was assigned, so enchanted he was by the planet they were on.
So now he's just getting to know what's supposed to be his home now. He unfortunately doesn't have a lot of social awareness, as may be evidenced by the fact that he chooses to look like a walking corpse, and he just wanders into random rooms, bedrooms included, to stand at the center or pick up particularly well-used objects and run his fingers across them.
Congratulations on your new weirdo, Caprine.]
[Edited to add: Justice has psychic and object-reading abilities. For more info and to let me know what's cool for him to pick up, here's a permissions post.]

no subject
This gentleman is quite correct. That bag has been marked with the symbol for families - and you sir, were organized into single persons. How dare you steal from someone's children?
[The stick goes up, as if it was a sword.] You will hand over the goods and offer apologies to that family or so help me the walking corpse and I shall make you, sir.
no subject
[He scrambles to his feet, cursing under his breath as he fumbles with the bag.]
With all its original contents, [Justice says pointedly.] Put the rations back.
[The thief curses some more as he empties his pockets of rations and stuffs them in the bag while Justice watches, crossing his arms.] I said all of them.
[The thief's hands are shaking as he pulls one last ration from his breast pocket and stuffs it in the bag.
Justice may be the only person who is completely and utterly unfazed by Cogsworth being a clock. He doesn't visibly react at all when a clock comes to whip the thief because that is actually pretty normal in the Fade, and it doesn't even occur to him that it's not normal in the mortal world for clocks to talk and wave around sticks.]
no subject
Now. You have quarters assigned to you. I suggest you go to them and eat your own rations, messere, and stop stealing food from the mouths of babes.
no subject
Justice glances down at the clock, his arms still crossed.] You are the one organizing these people?
no subject
Yes, you could say I rather have a lot of experience, running a madhouse like this ... Messiere, have you seen one of the doctors? You are not looking entirely well. [In fact he rather looked like walking death.]
no subject
[Unless having a physical form means that physical means of tending to him would work, but he hasn't experimented yet and he hopes to avoid experimenting for as long as possible.]
no subject
[A long sigh.] Yes well. You and I are in the same boat then.
no subject
[Justice dips his head sympathetically.] Indeed, I doubt human physicians would have much to offer a clock. [It occurs to him that clocks don't usually hop around in the mortal world. In the Fade, sure, but not the mortal world.] Are you a spirit possessing a clock, or a cursed mortal?