Justice (
whatisright) wrote in
driftfleet2017-09-24 12:47 am
Entry tags:
1st Judgment ⚖ Action ⚖ Open
Who: Justice and You
Broadcast: N/A
Action: Evac Station, SS Caprine
When: After the destruction of the planet, and then after everything can be done for the refugees.
Evac Station - Action
[Justice is tireless about getting the refugees settled after the planet is destroyed. Literally tireless--he never stops to eat, drink, or sleep. When there is a pause in the work, he only stops to hover by his two unconscious friends, watching them with naked concern on his face but never speaking nor attempting to wake them up.
He's just putting away more supplies when he pauses, head turning to watch a refugee man sitting on the floor, rifling through a bag. When he speaks, his voice is a touch more stern than usual.] What are you doing?
[The man looks up at him, fingering the bag.] "Just, uh, looking at my stuff."
You're lying. That's not yours.
[The color drains from the man's face even as he tries to smile and instinctively clutches the bag tighter.] "What are you talking about? Of course it's mine."
[This just sours Justice's mood further, and he turns the full weight of his glare on the man.] You stole it from a family while they slept. Your misfortune is no excuse to steal from those suffering just as much as yourself. You will return it with all its original contents immediately.
SS Caprine - Action
[Justice never actually properly explored the ship he was assigned, so enchanted he was by the planet they were on.
So now he's just getting to know what's supposed to be his home now. He unfortunately doesn't have a lot of social awareness, as may be evidenced by the fact that he chooses to look like a walking corpse, and he just wanders into random rooms, bedrooms included, to stand at the center or pick up particularly well-used objects and run his fingers across them.
Congratulations on your new weirdo, Caprine.]
[Edited to add: Justice has psychic and object-reading abilities. For more info and to let me know what's cool for him to pick up, here's a permissions post.]
Broadcast: N/A
Action: Evac Station, SS Caprine
When: After the destruction of the planet, and then after everything can be done for the refugees.
Evac Station - Action
[Justice is tireless about getting the refugees settled after the planet is destroyed. Literally tireless--he never stops to eat, drink, or sleep. When there is a pause in the work, he only stops to hover by his two unconscious friends, watching them with naked concern on his face but never speaking nor attempting to wake them up.
He's just putting away more supplies when he pauses, head turning to watch a refugee man sitting on the floor, rifling through a bag. When he speaks, his voice is a touch more stern than usual.] What are you doing?
[The man looks up at him, fingering the bag.] "Just, uh, looking at my stuff."
You're lying. That's not yours.
[The color drains from the man's face even as he tries to smile and instinctively clutches the bag tighter.] "What are you talking about? Of course it's mine."
[This just sours Justice's mood further, and he turns the full weight of his glare on the man.] You stole it from a family while they slept. Your misfortune is no excuse to steal from those suffering just as much as yourself. You will return it with all its original contents immediately.
SS Caprine - Action
[Justice never actually properly explored the ship he was assigned, so enchanted he was by the planet they were on.
So now he's just getting to know what's supposed to be his home now. He unfortunately doesn't have a lot of social awareness, as may be evidenced by the fact that he chooses to look like a walking corpse, and he just wanders into random rooms, bedrooms included, to stand at the center or pick up particularly well-used objects and run his fingers across them.
Congratulations on your new weirdo, Caprine.]
[Edited to add: Justice has psychic and object-reading abilities. For more info and to let me know what's cool for him to pick up, here's a permissions post.]

no subject
What is he even hearing? The mortal can't be suggesting that Compassion is literally becoming human. Magic can do weird things, but it can't do that. Clearly, something is terribly wrong with this poor compassion spirit and it really needs to go back to the Fade soon.
And what's this about wards against binding? Justice has been under the impression that the best he can do is try to avoid blood mages, or kill them before they have a chance to bind him to anything.
There is so much to unpack here.]
How would behaving more like a human in any way affect a blood mage's ability to bind it?
And what amulet are you speaking of?
no subject
As far as what is happening with Cole... I'm not entirely sure how it was happening. I wanted to encourage the things that made him content.
no subject
Justice would really like to meet this spirit. If this elf hasn't gone mad, then there is a lot to discuss with it.] What made it content, if not easing pain?
no subject
Helping people was and always will be the first thing that gives him purpose, of course. That's always going to be his focus. But he also enjoyed learning and experiencing new things.
[He's trying to think of an example, and something comes to mind.]
He and I went to a restaurant in Val Royeaux. He was amused when the maitre d' took his order. Little things like that, that he wouldn't have experienced in the Fade, made him smile.
I'm probably not explaining it fully. I wish he were here so he could meet you.
no subject
He is still a spirit, through and through, but if he were to wipe all of the last few months in the waking world from his mind, what person he would revert to would be very different. Justice doesn't realize how different that person would be.]
If it comes here, I would like to speak with it. This all sounds... strange.
no subject
Any conversation between Justice and Compassion is bound to be interesting, even without Cole's uniqueness on top of it.