Detective Ray Kowalski (
poetontheinside) wrote in
driftfleet2015-04-16 03:35 pm
01: I turn this corner, get on this spaceship...
Who: Ray Kowalski
Broadcast: Fleetwide
Action: Marsiva
When: 16/4, pre-Shuffle
[A]
[It's not like Ray's graceless-- he's a dancer, right, he can be light on his feet, one-two-three-end-up-in-space, but right now it looks like he's mostly forgotten how to move at all. You can laugh at him (and you could, because in the kerfuffle he's managed to turn on the communicator) but only as soon as you figure out that there's a person underneath the sheer amount of winter clothes currently on the Marsiva. There's a mostly-empty backpack, a hideous parka, a warm (holy shit too warm) middle layer, and a suffocating base core layer. Then there's the hat, the weird-ass circular scarf-thing, two types of gloves, snow boots, sunglasses--
There's some muffled cursing coming from underneath all of this, but eventually there's a frustrated groan and a thump as about half of the aforementioned layers fall to the floor. All through the process, there's muttering.]
Look, Frase, not that I'm callin' you a liar or nothin', but all this time you been bragging about how freakin' cold it gets up North, but I'm kinda disappo-- [He pokes his head out of his last layer, hair mussed, eyes big.]
Fraser?
[B]
[However things get explained to him, he suddenly knows a shit-ton about space. And spaceships. A lot about space ships, actually, so much that his hands get a little itchy. It's weird to be here, without Fraser, when they've spent so much time together since starting his undercover assignment-- especially after they'd left for their Northern Adventure. It makes him feel a little anxious, like he's not sure how to behave without the Mountie at his side.
And when Ray gets anxious, he has to find something to do. So he starts walking around the Marsiva, and he finds things to do-- because he's a Detective, more than anything, and Finding Things Out is his gig, his jam. Specifically, he finds things to take apart, carefully, decisively. With the world of knowledge now inside his head, it all makes sense, and he settles into the work, seeing it, feeling it. It's cool. It's really cool.
The communicator's with him, on a table or on the floor, and despite the whole 'Engineering Augment' thing he keeps turning it off and on accidentally. Feel free to tell him not to take the ship apart.]
Broadcast: Fleetwide
Action: Marsiva
When: 16/4, pre-Shuffle
[A]
[It's not like Ray's graceless-- he's a dancer, right, he can be light on his feet, one-two-three-end-up-in-space, but right now it looks like he's mostly forgotten how to move at all. You can laugh at him (and you could, because in the kerfuffle he's managed to turn on the communicator) but only as soon as you figure out that there's a person underneath the sheer amount of winter clothes currently on the Marsiva. There's a mostly-empty backpack, a hideous parka, a warm (holy shit too warm) middle layer, and a suffocating base core layer. Then there's the hat, the weird-ass circular scarf-thing, two types of gloves, snow boots, sunglasses--
There's some muffled cursing coming from underneath all of this, but eventually there's a frustrated groan and a thump as about half of the aforementioned layers fall to the floor. All through the process, there's muttering.]
Look, Frase, not that I'm callin' you a liar or nothin', but all this time you been bragging about how freakin' cold it gets up North, but I'm kinda disappo-- [He pokes his head out of his last layer, hair mussed, eyes big.]
Fraser?
[B]
[However things get explained to him, he suddenly knows a shit-ton about space. And spaceships. A lot about space ships, actually, so much that his hands get a little itchy. It's weird to be here, without Fraser, when they've spent so much time together since starting his undercover assignment-- especially after they'd left for their Northern Adventure. It makes him feel a little anxious, like he's not sure how to behave without the Mountie at his side.
And when Ray gets anxious, he has to find something to do. So he starts walking around the Marsiva, and he finds things to do-- because he's a Detective, more than anything, and Finding Things Out is his gig, his jam. Specifically, he finds things to take apart, carefully, decisively. With the world of knowledge now inside his head, it all makes sense, and he settles into the work, seeing it, feeling it. It's cool. It's really cool.
The communicator's with him, on a table or on the floor, and despite the whole 'Engineering Augment' thing he keeps turning it off and on accidentally. Feel free to tell him not to take the ship apart.]

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