stabsbothways (
stabsbothways) wrote in
driftfleet2017-03-08 06:16 pm
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Entry tags:
March Planet Mingle Catchall
Who: Isabela Summer and YOU
Broadcast: None
Action: Water planet shenanigans! Starters below
When: As long as the fleet is above Mafik.
[A. Shopping in Dasil'di]
Summer is rather fond of all the little trinkets they are selling and even buys a few to adorn her room. But mostly she's buying clothes and some useful gear. Her shopping trips are spread over several days so she never has too much stuff with her at once, and on one of the days she has a red beta fish following her that she just purchased.
[B. Kelp Connoisseur]
Summer is all about the night life. The one advantage to this place is how having fun pays for itself. So she can be found sampling Kelp at street vendors, chatting up locals and hanging out in kelp bars. She's decided she wants to sleep with a fish alien just to say she has, so she's pulling out all the charm and swagger. If you catch her at the right time, it'll be right when she's sealing the deal and maybe you'll get invited to a threesome.
She'll also enthusiastically attend some Buoya games, being extra loud and rambunctious and shouting down players and team management for making terrible calls. She'll also be trying her hand at Air-diving, especially if she can find some faint-of-heart fleeters to drag along, to maximize her own entertainment.
[C. Spelunking]
Sunken temples full of danger and treasure? Where do you think Summer will be???
>> C1 - Currents
The room is a series of closed pipes that have currents blowing through them. Make one wrong turn and you'll be pushed right back to the start of the chamber. Make an extra wrong turn and you'll be pushed into a dead end of stone spikes.
>> C2 - Moray
The next chamber is locked, and it becomes clear that the key to it is attached to the tail of a very large Moray Eel that lives in a massive hole in the center of the chamber. Who the hell put that there???
>> C3 - Treasure!
At long last they have gotten to the treasure room. What's inside for you?
Broadcast: None
Action: Water planet shenanigans! Starters below
When: As long as the fleet is above Mafik.
Summer is rather fond of all the little trinkets they are selling and even buys a few to adorn her room. But mostly she's buying clothes and some useful gear. Her shopping trips are spread over several days so she never has too much stuff with her at once, and on one of the days she has a red beta fish following her that she just purchased.
Summer is all about the night life. The one advantage to this place is how having fun pays for itself. So she can be found sampling Kelp at street vendors, chatting up locals and hanging out in kelp bars. She's decided she wants to sleep with a fish alien just to say she has, so she's pulling out all the charm and swagger. If you catch her at the right time, it'll be right when she's sealing the deal and maybe you'll get invited to a threesome.
She'll also enthusiastically attend some Buoya games, being extra loud and rambunctious and shouting down players and team management for making terrible calls. She'll also be trying her hand at Air-diving, especially if she can find some faint-of-heart fleeters to drag along, to maximize her own entertainment.
Sunken temples full of danger and treasure? Where do you think Summer will be???
>> C1 - Currents
The room is a series of closed pipes that have currents blowing through them. Make one wrong turn and you'll be pushed right back to the start of the chamber. Make an extra wrong turn and you'll be pushed into a dead end of stone spikes.
>> C2 - Moray
The next chamber is locked, and it becomes clear that the key to it is attached to the tail of a very large Moray Eel that lives in a massive hole in the center of the chamber. Who the hell put that there???
>> C3 - Treasure!
At long last they have gotten to the treasure room. What's inside for you?
C1
Is there any end to all of this?
no subject
Your spikes will probably catch on something. You'll be fine.
no subject
[He gives her a sidelong glance, a slight smirk crossing his lips. ]
Don't tell me this is a trap you can't think your way out of?
no subject
[ Summer scoffs. SCOFFS. ]
I'm just ticking down the options in order of which ones would be most fun to watch.
[ She scans some of the tunnels. ]
Does that look like a marker to you?
[ She points down the tunnel to a fork, and there seem to be some marks on the walls- hard to see without getting caught. And they aren't as simple as arrows. ]
no subject
[He doesn't trust the rules Atroma play by. Not even a little.]
Hm. Perhaps. Now the question is if they lead the way we want or are, in fact, a trap.
no subject
no subject
Do you think they would have helped us even if we did?
...Suppose we will have to pick one. Law of averages says we'll be half right.
no subject
We'll have to figure out some way of- oh right, we have these.
[ She taps the little button communicator. ]
no subject
[He huffs, amused. ]
I am sure you will eventually get used to the technology here.
no subject
Well then, try to get a good glance at the symbol as you pass it.
Alleyoop!
[ Down a tunnel she goes, leaning right. She notes that her symbol is a highly stylized conch shell. The current pulls her and she has difficulty keeping straight as it dives down and left. She twists so that her back hits the smooth walls instead of a more easily broken limb.
There's another fork up ahead without time to focus, neither of the symbols she saw before are on there. One is a nautilus shell, the other a bundle of seaweed. ]
Fecking hell.
[ She swims towards the nautilus shell, and she guesses it was a good decision since she's pulled into another winding tunnel. ]
no subject
[Fenris, meanwhile goes slamming into a few walls, being deposited back down into the the room with a wet SPLOT.]
Ugh.
[He looks down into the tunnels again. ]
Any luck?
no subject
[ Another intersection. She looks for the shells and spots it, swimming towards it, only to realize too late that both options are shells, but the one she'd chosen was a snail. ]
Shit.
[ She pulls out her dagger, just in time as she spots the tunnel ending in a spike-lined vent. With everything she has, she stabs the side of the tunnel with the dagger, sinking several inches into the stone and giving her an anchor to hold onto. ]
One kind of luck, anyway.
It seems like we should pick the shells, but they have gotcha's mixed in.
no subject
[He gets back into the tunnel, following her instructions. ]
This seems needlessly complicated.
no subject
And yet... that armor. You know, I still have the scar from the first time I tried to take that off of you.
[ Carefully picking her landing spot, she lets go of the dagger and lands spryly between the spikes on the grate, the water current keeping her planted to it like gravity. She kicks a few spikes to loosen them and break them off and give her space to crouch down and examine the thing more precisely. ]
no subject
Honestly, that was your own fault. You were far too impatient.
no subject
Also you took a wrong turn. You were supposed to go down the other tunnel, with the drill.
[ There's no screws or anything she can find on this grill. Nothing to shimmy open or anything. ]
So I guess we're stuck here together. I don't suppose you brought a pack of cards?
no subject
[He rolls his eyes, sliding down to sit a little. The lyrium flickering to life. ]
I'm sure I could get us out of here.
And no. I don't have a pack of cards underwater.
no subject
Everything I've ever been told is a lie.
[ She backs up into a corner to let him work. ]
no subject
I'm deeply slowly to have destroyed your grand view on elves in general. Better me than Merrill.