schnee, WEISS. (
multiglyphs) wrote in
driftfleet2015-12-02 12:48 pm
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second ❆ text
Who: weiss schnee and ~you~
Broadcast: fleetwide
Action: ss three twins
When: december 2nd
[ hello drift fleet who here is up for a rousing game of GET TO KNOW YOUR FELLOW CAPTIVES i mean who doesn't love a good ice breaker amirite.
luckily (un...luckily...???) for you all, weiss has done her Research and has chosen the best possible ice breaker the multiverses can find! ]
With the crews back in their vessels and all systems supposedly in order, I thought now would be the perfect time to engage in a good old fashioned ice breaker.
We all come from different worlds, after all, with various experiences under our belt, yet we are all together put in this position, for better or for worse.
So why not try and get to know each other better?
Of course, with distance now an inhibiting factor, it makes things a little more difficult...
But worry not! For I've found a game that will work just as fine through text, with some slight modifications.
The rules are simple enough — anyone is free to make an honest declaration at any time. If any of the statements apply to you, you simply respond with a brief explanation of how.
I can even start!
Ready?
[ and, yes, weiss has just started an online drinking game, look she's not making these rules up, pls play that portion at your own discretion ahem ]
--
( ooc; feel free to go wild and create your own toplevels, threadjack, the whole nine yards...! )
Broadcast: fleetwide
Action: ss three twins
When: december 2nd
[ hello drift fleet who here is up for a rousing game of GET TO KNOW YOUR FELLOW CAPTIVES i mean who doesn't love a good ice breaker amirite.
luckily (un...luckily...???) for you all, weiss has done her Research and has chosen the best possible ice breaker the multiverses can find! ]
With the crews back in their vessels and all systems supposedly in order, I thought now would be the perfect time to engage in a good old fashioned ice breaker.
We all come from different worlds, after all, with various experiences under our belt, yet we are all together put in this position, for better or for worse.
So why not try and get to know each other better?
Of course, with distance now an inhibiting factor, it makes things a little more difficult...
But worry not! For I've found a game that will work just as fine through text, with some slight modifications.
The rules are simple enough — anyone is free to make an honest declaration at any time. If any of the statements apply to you, you simply respond with a brief explanation of how.
I can even start!
Ready?
[ and, yes, weiss has just started an online drinking game, look she's not making these rules up, pls play that portion at your own discretion ahem ]
--
( ooc; feel free to go wild and create your own toplevels, threadjack, the whole nine yards...! )
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I can't.
I'm an adventurer, so I was carrying a few Teleport Stones on me.
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We've had intergalactic travel in my world for hundreds of thousands of years and we still haven't managed true teleportation.
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They're just a simple magic item.
They were pretty expensive, but Archmages can teleport without any items easily enough.
We definitely didn't have intergalactic travel.
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I would hate to be in a world without magic.
But I'm a mage, so maybe I'm a little biased.
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Because that's not nearly as interesting as teleportation or fire.
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Plus, lightsabers are pretty cool.
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What's a 'lightsaber'?
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What's Fire 3?
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Fire 3 for short.
It's basically an explosive column of fire.
It eats through MP- That is, magical stamina- pretty quickly. But I have that to spare.
And there are only a few spells for mages that do more damage, and all of those have massive drawbacks.
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And it even works underwater.
So, yes.
For many reasons.
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Magic is great.
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But a lot of people don't bother to learn and focus on other skills instead.
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Fighters with swords are actually pretty common for people who don't want to learn magic.
And magic isn't suited for everyone.
You have to constantly change up your tactics and adapt to the situation that presents itself.
Fighters can just hit things no matter what.
It's simpler and more reliable, but you have less options, so it's better for people who aren't as good at studying or not as good at adapting to new situations.
Magic, carpentry, or sword fighting, it's still important to find out what you're suited to do.
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It seems to me though like there'd be an imbalance between people who can use magic and those who can't. Is there some kind of system in place to stop people with magic from taking over, or...?
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A typical mage is someone who is extremely skilled in the art of magic, and focuses on intelligence and study over physical stats.
So their speed, strength, and defense are all below average.
A mage generally relies on their party.
Magic damage won't work on mages as much, but physical damage...
Well, in a close-quarters fight, a normal mage goes down in a couple of hits.
Without more physical-focused party members to keep the enemies off of them, the mage gets taken apart.
Plus, other classes have massive strengths of their own.
I mentioned the ninja class before.
They don't use magic, but they are fast.
They have decent strength, and they can often get two or three actions in a fight for everyone else's one.
An archer can use special shots to rain massive damage.
Monks can punch boulders apart without any effort.
It all balances itself out.
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But strategy games exist to simulate real battles, to teach players tactics.
So anything with fighting should sound like a strategy game.
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I just meant... one of the games we have back home, you move pieces around on a holo-board, and the pieces all have different roles and special moves and ways they can fight and stuff. The complexity and specificity you were talking about just reminded me of that. That's all.
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People make that comparison a lot.
You can only be told your world is a video game so many times before it gets annoying.
What kind of game is that, though?
That sounds pretty fun.
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