James Tiberius Kirk (
universal_charm) wrote in
driftfleet2017-03-14 11:11 pm
Entry tags:
Captain's Log 08 - A Tristise on Adventuring
Who: Jim Kirk & You
Broadcast: No
Action: In a water temple (any of them)
When: Now/Throughout the month
Since there seem to be a lot of us exploring these temples and every single one of them comes with at least some level of trap/puzzle, I thought it might be a good idea to share some of the ones I've come across. While no puzzle is exactly the same as any other puzzle in any temple I've come across, some of the basic ideas behind them are similar - which is half the battle with these things, it seems.
At any rate, I hope this proves helpful to everyone and will help keep everyone out of tight situations. If you have any questions contact me, and if you want to make additions from your own experiences and upload please do so.
- Captain Kirk
[ DOWNLOAD FILE: WATER TEMPLES_TRAPS AND PUZZLES LOG V. 5.6.1 ]
[ The file itself is a rather detailed text log of every trap he can accurately remember coming across in the numerous temples he has been in. What, he's been busy, okay? It includes everything from the giant eel guarding a key he came across with Isabella, to sliding walls, sliding statues, puzzle pieces, making objects light up in certain orders. It's a hefty file, to be sure. Happy reading! ]
Action - Water Temple #394
[ Kirk has gone to explore another temple he's come across, and much to his chagrin the second puzzle has begun to stymie him. He floated in the center of the room, arms crossed as he glared at the door in front of him, which had several glowing shapes, of which only four of five were lit. He was missing something, some critical switch or piece and he just couldn't figure out where he was erring.
But he was making the critical mistake when it came to puzzles in a water temple. There was always something out to get out, in one way or another. In this case, it was a bit of the ceiling, coming loose after years of neglect. Accident, this time, rather malicious intent. But it's coming down anyways, and Kirk doesn't see it. ]
[ ooc: Feel free to rescue him, or to start in another chamber of the temple. The above was just an option for starting ]
Broadcast: No
Action: In a water temple (any of them)
When: Now/Throughout the month
Since there seem to be a lot of us exploring these temples and every single one of them comes with at least some level of trap/puzzle, I thought it might be a good idea to share some of the ones I've come across. While no puzzle is exactly the same as any other puzzle in any temple I've come across, some of the basic ideas behind them are similar - which is half the battle with these things, it seems.
At any rate, I hope this proves helpful to everyone and will help keep everyone out of tight situations. If you have any questions contact me, and if you want to make additions from your own experiences and upload please do so.
- Captain Kirk
[ DOWNLOAD FILE: WATER TEMPLES_TRAPS AND PUZZLES LOG V. 5.6.1 ]
[ The file itself is a rather detailed text log of every trap he can accurately remember coming across in the numerous temples he has been in. What, he's been busy, okay? It includes everything from the giant eel guarding a key he came across with Isabella, to sliding walls, sliding statues, puzzle pieces, making objects light up in certain orders. It's a hefty file, to be sure. Happy reading! ]
Action - Water Temple #394
[ Kirk has gone to explore another temple he's come across, and much to his chagrin the second puzzle has begun to stymie him. He floated in the center of the room, arms crossed as he glared at the door in front of him, which had several glowing shapes, of which only four of five were lit. He was missing something, some critical switch or piece and he just couldn't figure out where he was erring.
But he was making the critical mistake when it came to puzzles in a water temple. There was always something out to get out, in one way or another. In this case, it was a bit of the ceiling, coming loose after years of neglect. Accident, this time, rather malicious intent. But it's coming down anyways, and Kirk doesn't see it. ]
[ ooc: Feel free to rescue him, or to start in another chamber of the temple. The above was just an option for starting ]

no subject
Tsk, so reckless! [ He teases ] You must give your poor crew terrible headaches!
no subject
Oh, undoubtedly. But it means we get to take home some nice war stories, so to speak. The trouble is worth it, in the end.
[ Well, that's what he says, but he's sure a lot of the crew would say different. ]
no subject
[ Maglor knows they are not always so, but he can wish it for others ]
no subject
Haha, I think, somewhere, my crew just unanimously cursed your name!
no subject
But I had a... [ son ] fosterling, with a heart like yours. To chain an adventurous spirit is cruel. So I can at least wish you safe harbours at the other end of your journeys.
no subject
Heh, well, it is much appreciated, Maglor. Hopefully we get to share a lot of them together though.
no subject
"Although knowing my luck, we will either be entirely bored, or run into terrible trouble."
no subject
I think we're due for a quiet one, don't you? Even I need a break from running from things with teeth or nearly being crushed by falling ceilings.
no subject
Well when you put it that way!
no subject
Believe it or not, I do in fact like quiet time.
no subject
no subject
It is much appreciated!
end here?