P A R K E R (
stealy) wrote in
driftfleet2017-08-19 09:57 am
Entry tags:
001 | the welcome wagon job
Who: Parker and you!
Broadcast: nope!
Action: all over the place
When: from now untilforever drift week
Bishop
[ she barely skimmed the surface of the first ship that held her - and not for lack of trying, which is simultaneously frustrating and exhilarating (she chooses to focus on the latter) - when poof, like magic she's standing somewhere else.
magic's not real though. right? is it? is it?
if hardison can find her here, he really is the best, and he really did look hard. she's not counting on it.
she's at the ready the second her feet touch down on the bridge. she's unarmed - to her chagrin - but it's okay. she may not be a hitter, but she doesn't need a weapon to be dangerous. the confetti confuses but doesn't faze her. if there happens to be a person there, on the other hand, and they get too close, they'll find themselves pushed against the wall with surprising strength, forearm digging into their neck ]
How'd you do that?
[ whos and whys are so overrated, really.
if no one is there when she arrives, however, she'll be eating that chocolatey dessert (you snooze you lose!) and making her way through the ship, mapping it in her mind, feet not making a sound on the floor. when she hears people approach, she'll try to hide - did the ceiling always have a blond woman clinging to it? ]
A ship! Any ship!
[ like she's going to just stay where they want her! there's a situation. that situation must be dealt with. the first thing she needs is a safe house, and she's going to be looking for one in every single ship (ideally, she'd like to have one on each). don't mind the stranger silently creeping on your ship, listening to walls, touching panels, trying to find a space to crawl into, and retreating into what cover there is at every approach. happens every day, right?
oh, and if you got something especially valuable lying around, sorry, she's pocketing it. look, she doesn't know you earn money just by existing here, okay, and she's not willing to count on it either, if she's been informed by now. a girl has got to eat! ]
Planetside
[ parker doesn't stay put for long. she takes the shuttle on as fast a ride as it can handle and eventually ends up touching down on kayann. wandering around, she helps herself to essentials everywhere she goes; a snack here, a taser there, ooh cool a skydiver kit! her hands grab things so quickly and smoothly no one seems to know where they've gone - or, in most cases, notice it until she's far away. you have to be looking right at her hands or know what you're looking for to understand what happened and she's already on her way. best be quick!
she perches on a private spot, high above the city, to eat some of her loot (if people don't pick up their meal order promptly, how is that her fault? gosh! it's not like she poisoned it and left it for them to consume!).
there's a reality and it must be dealt with. she needs to get to know the place she's ended up in; survival first, exit strategy second. that sure is a pretty blond woman you can see climbing the side of the building, or you've run into in an air duct, or, alternatively, you've found puzzling over which plant to buy. yes, buy. food, clothes, equipment, a weapon - they're survival necessities, they tramp morals. but a luxury, even one she doesn't fully understand (nor does she grasp why the store beckoned to her so, why she feels the need to get a plant when there's not a leverage consolidated and associates office to put it in, when she has no desire to stay here in this place she didn't choose to go to - those days were meant to have ended a long time ago! but she's not overthinking it. it did, so she went in.), that, she's learned she should pay for or leave behind. unless, of course, it's owned by a bad guy. she peeks at the guy behind the register. he does look a little shifty, doesn't he? ]
Broadcast: nope!
Action: all over the place
When: from now until
Bishop
[ she barely skimmed the surface of the first ship that held her - and not for lack of trying, which is simultaneously frustrating and exhilarating (she chooses to focus on the latter) - when poof, like magic she's standing somewhere else.
magic's not real though. right? is it? is it?
if hardison can find her here, he really is the best, and he really did look hard. she's not counting on it.
she's at the ready the second her feet touch down on the bridge. she's unarmed - to her chagrin - but it's okay. she may not be a hitter, but she doesn't need a weapon to be dangerous. the confetti confuses but doesn't faze her. if there happens to be a person there, on the other hand, and they get too close, they'll find themselves pushed against the wall with surprising strength, forearm digging into their neck ]
How'd you do that?
[ whos and whys are so overrated, really.
if no one is there when she arrives, however, she'll be eating that chocolatey dessert (you snooze you lose!) and making her way through the ship, mapping it in her mind, feet not making a sound on the floor. when she hears people approach, she'll try to hide - did the ceiling always have a blond woman clinging to it? ]
A ship! Any ship!
[ like she's going to just stay where they want her! there's a situation. that situation must be dealt with. the first thing she needs is a safe house, and she's going to be looking for one in every single ship (ideally, she'd like to have one on each). don't mind the stranger silently creeping on your ship, listening to walls, touching panels, trying to find a space to crawl into, and retreating into what cover there is at every approach. happens every day, right?
oh, and if you got something especially valuable lying around, sorry, she's pocketing it. look, she doesn't know you earn money just by existing here, okay, and she's not willing to count on it either, if she's been informed by now. a girl has got to eat! ]
Planetside
[ parker doesn't stay put for long. she takes the shuttle on as fast a ride as it can handle and eventually ends up touching down on kayann. wandering around, she helps herself to essentials everywhere she goes; a snack here, a taser there, ooh cool a skydiver kit! her hands grab things so quickly and smoothly no one seems to know where they've gone - or, in most cases, notice it until she's far away. you have to be looking right at her hands or know what you're looking for to understand what happened and she's already on her way. best be quick!
she perches on a private spot, high above the city, to eat some of her loot (if people don't pick up their meal order promptly, how is that her fault? gosh! it's not like she poisoned it and left it for them to consume!).
there's a reality and it must be dealt with. she needs to get to know the place she's ended up in; survival first, exit strategy second. that sure is a pretty blond woman you can see climbing the side of the building, or you've run into in an air duct, or, alternatively, you've found puzzling over which plant to buy. yes, buy. food, clothes, equipment, a weapon - they're survival necessities, they tramp morals. but a luxury, even one she doesn't fully understand (nor does she grasp why the store beckoned to her so, why she feels the need to get a plant when there's not a leverage consolidated and associates office to put it in, when she has no desire to stay here in this place she didn't choose to go to - those days were meant to have ended a long time ago! but she's not overthinking it. it did, so she went in.), that, she's learned she should pay for or leave behind. unless, of course, it's owned by a bad guy. she peeks at the guy behind the register. he does look a little shifty, doesn't he? ]

it's amazing!
well, the fun turns to frustration when roadblock after roadblock get in her path. she considers heading back to those lasers - she could test their potency on a piece of loot, it won't be fun but if they're not that powerful maybe she can get through them with only painful severe injuries. the smoke trap route too is tempting, but if there's something hidden beyond it, well. that would be a problem.
and then there's an armadillo.
she stares at it. what is up with the animals in this place?
hey, maybe she could use it to set off the traps. blowing her way out of here's not the worst plan! ]
Here...whatever you are -
good!
There's a four way intersection on vent shafts they reach soon. The armadillo is right in the center, possibly waiting for Parker.
Her next movement-- whether she goes forward or back or reaches for it-- causes it to react. She basically set off the creature's alarm.]
no subject
she stares at it suspiciously as it stands there in the middle. why would it be leading her there? is there a weight sensor? in a ventilation shaft? seriously? what do they keep here? that just wounds her professional pride here! she has to find where the rest of those diamonds or whatever it is whoever it is is trying to hide now.
and then there's noise. annoying, high pitched noise that bounces off the walls. instead of deterring her, it causes her to react, to reach for the creature so she could shut it up - yeah, throwing it at an explosive sounds like a better and better plan by the second. ]
Shhh - [ she tries to make her voice sound soothing ] seriously, how are you not driving yourself crazy? [ she reaches into her pocket and pulls out a snack she's pocketed on her way out of the bishop ] here - food...stuff - you want it?
no subject
So this was fun. Good to know my security works.
[She moves to rest her chin in her hands, elbows supporting the weight.]
no subject
she lets the food go instead of pulling it back. ]
You set this up? Not bad. What is that? [ nodding to where the armadillo was pulled into. it seems useful. ]
no subject
[She blinks, then somehow gives a one shouldered shrug.]
Edel. He's my armadillo. Got him a couple systems ago.
[But now for issues at hand.]
But now I'll need our ship's stuff back.
no subject
[ she peeks into the armadillo containing shaft. ]
It's kinda cute, like a tiny dinosaur.