therewerefifty: (another day)
[personal profile] therewerefifty
Who: Makie
Broadcast: Fleetwide
Action: Twin Roses, Iskaulit
When: 3rd Sept

-----

[Makie hardly left her room before she fell asleep in it, after Calibrations.  She shuffles out now, though, sleepy and a little unsteady, which is all the giveaway for her to realise she's overslept again.  Seems to be a habit.  She makes herself a cup of tea, checks on her belongings to make sure they don't need maintenance.  When she finds out how much time has passed from her crew, well... that's enough for her to finally leave the ship.  Even mopey depressives can feel the need to stretch their legs.

She'll visit the gardens, check on the memory tree.  And finally, she finds the swimming pool.  Because it happens to have set up shop in the place she used to go to practice in private.  Huh. 

Well, nobody can complain about her swimming now, can they?  One small problem, though...]


-----

I'm looking for someone to teach me how to swim.  In exchange, I offer lessons either in music or swordsmanship.

[Take your pick.  There isn't likely to be a flood here; no children to save from the water.  But she'll return to Adstring eventually, won't she?]

Have I missed anything important...?
tough_love: (Default)
[personal profile] tough_love
Who: Looma Red Wind and anyone who can still put up with her
Broadcast: Network
Action: Anyone actually awake on the Bishop
When: Early, early in the space-morning whenever that is

[While most people would be content to, you know, sleep once in a while, it seems like Looma's spending this Drift dealing with a remarkable lack of it. She looks the part too- one does not switch over to getting by on nothing but micro naps over the course of several days without exhausting themselves. Tetramands are apparently no different.

She's sitting in her chair aboard the Bishop, fighting back sleep as best she can while poring over any readout of the ship she can get her hands on. Less than half of it makes any sense to her, but it doesn't have to- she knows what everything should look like, she's just on alert for any suspicious changes.]


I have only been a part of this wretched show for less than one human year, so there is much about our shared enemy that I do not understand. I know that this last occasion was not the first time they have thrown us into one another's memories, but what has been happening recently feels... different.

[Yep, she's another one who wound up getting a strange dream. She's not a fan of it. For one thing, they're not supposed to happen while you're awake. To say it's put her on high alert would be an understatement- her only response was to assume an impending move by the Atroma or, even worse, a complete unknown.]

I have noticed several others have been having strange dreams. I was not asleep for mine.

I must know if the Atroma are responsible, or if there is some new presence toying with us. Have they been behind anything like this in the past? If they have not, I have two concerns.

One: They are plotting something, and changing how they plan to toy with us.

Two: We will soon be dealing with some new threat.

[She's...kind of forgotten where she was going with this, by this point. And for a moment it looks like she's going to nod off in the chair again, before her eyes snap wide again and she regains some measure of focus.]

...any insight would be appreciated. Especially from those of us who have been here long enough to know what to expect. I have been unable to find any satisfactory explanation on my own.
cloakand_danger: (know-it-all ϟ not to know this)
[personal profile] cloakand_danger
Who: Yuan and anyone
Broadcast: Video
Action: The library
When: Now

[As usual for these broadcasts, Yuan is sitting with papers in front of him, some of them covered in notes.]

The last time I asked the fleet about magic, I wound up discussing elements and the underlying structure of spellcraft with some of you. I'd like to broaden that query to the rest of the audience, if I may: In your world, what are the elements of magic, or how are different spells classified?

Where I come from, there are eight elements of magic, in four opposing pairs: Fire and Ice, Earth and Wind, Lightning and Water, and Light and Darkness. Almost all spells draw on one of these elements, aside from healing magic which can but doesn't need to be elementally-aligned. How does it work where you come from?
deviances: (you can have it back)
[personal profile] deviances
Who: ANYONE AND EVERYONE!!
Broadcast: If you want it?
Action: Yes - in the asteroid field!
When: The last few days of drifting (8/30 - 8/31)

[ This is a mingle! The fleet's coming up on a miniature, thinly-spread asteroid field, which is perfect for some shuttle fun! Hide and seek, racing, trick competitions... chicken... you know, whatever you feel like!

Go forth and play some games, fleet! Use this post however you like! ]
stealy: (11)
[personal profile] stealy
Who: Parker and you!
Broadcast: nope!
Action: all over the place
When: from now until forever drift week

Bishop

[ she barely skimmed the surface of the first ship that held her - and not for lack of trying, which is simultaneously frustrating and exhilarating (she chooses to focus on the latter) - when poof, like magic she's standing somewhere else.

magic's not real though. right? is it? is it?

if hardison can find her here, he really is the best, and he really did look hard. she's not counting on it.

she's at the ready the second her feet touch down on the bridge. she's unarmed - to her chagrin - but it's okay. she may not be a hitter, but she doesn't need a weapon to be dangerous. the confetti confuses but doesn't faze her. if there happens to be a person there, on the other hand, and they get too close, they'll find themselves pushed against the wall with surprising strength, forearm digging into their neck ]


How'd you do that?

[ whos and whys are so overrated, really.

if no one is there when she arrives, however, she'll be eating that chocolatey dessert (you snooze you lose!) and making her way through the ship, mapping it in her mind, feet not making a sound on the floor. when she hears people approach, she'll try to hide - did the ceiling always have a blond woman clinging to it? ]


A ship! Any ship!

[ like she's going to just stay where they want her! there's a situation. that situation must be dealt with. the first thing she needs is a safe house, and she's going to be looking for one in every single ship (ideally, she'd like to have one on each). don't mind the stranger silently creeping on your ship, listening to walls, touching panels, trying to find a space to crawl into, and retreating into what cover there is at every approach. happens every day, right?

oh, and if you got something especially valuable lying around, sorry, she's pocketing it. look, she doesn't know you earn money just by existing here, okay, and she's not willing to count on it either, if she's been informed by now. a girl has got to eat! ]


Planetside

[ parker doesn't stay put for long. she takes the shuttle on as fast a ride as it can handle and eventually ends up touching down on kayann. wandering around, she helps herself to essentials everywhere she goes; a snack here, a taser there, ooh cool a skydiver kit! her hands grab things so quickly and smoothly no one seems to know where they've gone - or, in most cases, notice it until she's far away. you have to be looking right at her hands or know what you're looking for to understand what happened and she's already on her way. best be quick!

she perches on a private spot, high above the city, to eat some of her loot (if people don't pick up their meal order promptly, how is that her fault? gosh! it's not like she poisoned it and left it for them to consume!).

there's a reality and it must be dealt with. she needs to get to know the place she's ended up in; survival first, exit strategy second. that sure is a pretty blond woman you can see climbing the side of the building, or you've run into in an air duct, or, alternatively, you've found puzzling over which plant to buy. yes, buy. food, clothes, equipment, a weapon - they're survival necessities, they tramp morals. but a luxury, even one she doesn't fully understand (nor does she grasp why the store beckoned to her so, why she feels the need to get a plant when there's not a leverage consolidated and associates office to put it in, when she has no desire to stay here in this place she didn't choose to go to - those days were meant to have ended a long time ago! but she's not overthinking it. it did, so she went in.), that, she's learned she should pay for or leave behind. unless, of course, it's owned by a bad guy. she peeks at the guy behind the register. he does look a little shifty, doesn't he? ]

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