P A R K E R (
stealy) wrote in
driftfleet2017-08-19 09:57 am
Entry tags:
001 | the welcome wagon job
Who: Parker and you!
Broadcast: nope!
Action: all over the place
When: from now untilforever drift week
Bishop
[ she barely skimmed the surface of the first ship that held her - and not for lack of trying, which is simultaneously frustrating and exhilarating (she chooses to focus on the latter) - when poof, like magic she's standing somewhere else.
magic's not real though. right? is it? is it?
if hardison can find her here, he really is the best, and he really did look hard. she's not counting on it.
she's at the ready the second her feet touch down on the bridge. she's unarmed - to her chagrin - but it's okay. she may not be a hitter, but she doesn't need a weapon to be dangerous. the confetti confuses but doesn't faze her. if there happens to be a person there, on the other hand, and they get too close, they'll find themselves pushed against the wall with surprising strength, forearm digging into their neck ]
How'd you do that?
[ whos and whys are so overrated, really.
if no one is there when she arrives, however, she'll be eating that chocolatey dessert (you snooze you lose!) and making her way through the ship, mapping it in her mind, feet not making a sound on the floor. when she hears people approach, she'll try to hide - did the ceiling always have a blond woman clinging to it? ]
A ship! Any ship!
[ like she's going to just stay where they want her! there's a situation. that situation must be dealt with. the first thing she needs is a safe house, and she's going to be looking for one in every single ship (ideally, she'd like to have one on each). don't mind the stranger silently creeping on your ship, listening to walls, touching panels, trying to find a space to crawl into, and retreating into what cover there is at every approach. happens every day, right?
oh, and if you got something especially valuable lying around, sorry, she's pocketing it. look, she doesn't know you earn money just by existing here, okay, and she's not willing to count on it either, if she's been informed by now. a girl has got to eat! ]
Planetside
[ parker doesn't stay put for long. she takes the shuttle on as fast a ride as it can handle and eventually ends up touching down on kayann. wandering around, she helps herself to essentials everywhere she goes; a snack here, a taser there, ooh cool a skydiver kit! her hands grab things so quickly and smoothly no one seems to know where they've gone - or, in most cases, notice it until she's far away. you have to be looking right at her hands or know what you're looking for to understand what happened and she's already on her way. best be quick!
she perches on a private spot, high above the city, to eat some of her loot (if people don't pick up their meal order promptly, how is that her fault? gosh! it's not like she poisoned it and left it for them to consume!).
there's a reality and it must be dealt with. she needs to get to know the place she's ended up in; survival first, exit strategy second. that sure is a pretty blond woman you can see climbing the side of the building, or you've run into in an air duct, or, alternatively, you've found puzzling over which plant to buy. yes, buy. food, clothes, equipment, a weapon - they're survival necessities, they tramp morals. but a luxury, even one she doesn't fully understand (nor does she grasp why the store beckoned to her so, why she feels the need to get a plant when there's not a leverage consolidated and associates office to put it in, when she has no desire to stay here in this place she didn't choose to go to - those days were meant to have ended a long time ago! but she's not overthinking it. it did, so she went in.), that, she's learned she should pay for or leave behind. unless, of course, it's owned by a bad guy. she peeks at the guy behind the register. he does look a little shifty, doesn't he? ]
Broadcast: nope!
Action: all over the place
When: from now until
Bishop
[ she barely skimmed the surface of the first ship that held her - and not for lack of trying, which is simultaneously frustrating and exhilarating (she chooses to focus on the latter) - when poof, like magic she's standing somewhere else.
magic's not real though. right? is it? is it?
if hardison can find her here, he really is the best, and he really did look hard. she's not counting on it.
she's at the ready the second her feet touch down on the bridge. she's unarmed - to her chagrin - but it's okay. she may not be a hitter, but she doesn't need a weapon to be dangerous. the confetti confuses but doesn't faze her. if there happens to be a person there, on the other hand, and they get too close, they'll find themselves pushed against the wall with surprising strength, forearm digging into their neck ]
How'd you do that?
[ whos and whys are so overrated, really.
if no one is there when she arrives, however, she'll be eating that chocolatey dessert (you snooze you lose!) and making her way through the ship, mapping it in her mind, feet not making a sound on the floor. when she hears people approach, she'll try to hide - did the ceiling always have a blond woman clinging to it? ]
A ship! Any ship!
[ like she's going to just stay where they want her! there's a situation. that situation must be dealt with. the first thing she needs is a safe house, and she's going to be looking for one in every single ship (ideally, she'd like to have one on each). don't mind the stranger silently creeping on your ship, listening to walls, touching panels, trying to find a space to crawl into, and retreating into what cover there is at every approach. happens every day, right?
oh, and if you got something especially valuable lying around, sorry, she's pocketing it. look, she doesn't know you earn money just by existing here, okay, and she's not willing to count on it either, if she's been informed by now. a girl has got to eat! ]
Planetside
[ parker doesn't stay put for long. she takes the shuttle on as fast a ride as it can handle and eventually ends up touching down on kayann. wandering around, she helps herself to essentials everywhere she goes; a snack here, a taser there, ooh cool a skydiver kit! her hands grab things so quickly and smoothly no one seems to know where they've gone - or, in most cases, notice it until she's far away. you have to be looking right at her hands or know what you're looking for to understand what happened and she's already on her way. best be quick!
she perches on a private spot, high above the city, to eat some of her loot (if people don't pick up their meal order promptly, how is that her fault? gosh! it's not like she poisoned it and left it for them to consume!).
there's a reality and it must be dealt with. she needs to get to know the place she's ended up in; survival first, exit strategy second. that sure is a pretty blond woman you can see climbing the side of the building, or you've run into in an air duct, or, alternatively, you've found puzzling over which plant to buy. yes, buy. food, clothes, equipment, a weapon - they're survival necessities, they tramp morals. but a luxury, even one she doesn't fully understand (nor does she grasp why the store beckoned to her so, why she feels the need to get a plant when there's not a leverage consolidated and associates office to put it in, when she has no desire to stay here in this place she didn't choose to go to - those days were meant to have ended a long time ago! but she's not overthinking it. it did, so she went in.), that, she's learned she should pay for or leave behind. unless, of course, it's owned by a bad guy. she peeks at the guy behind the register. he does look a little shifty, doesn't he? ]

no subject
What do you know about this Atroma?
[ she's going to take a break from imagining a cursed life or trying to figure out if he's making fun of her on account of his bringing up a subject she's particularly interested in: the mark.
they'll get back to the mantel clock later, though. sorry, buddy, she doesn't really do delicate. ]
no subject
They are the people who brought us here. We do not see or speak to them- though they do have two spokeswomen. We do not see them much, though.
[Just don't drop him, you'll spill his cogs everywhere and those are his organs. He needs those. ]
no subject
Where do you find them?
[ don't worry, she's got a powerful grip, you can't be clumsy when you're climbing buildings and elevator shafts. ]
no subject
I believe they are on there. But finding them on there is...tricky. They never seem to be around when they bring us on there.
no subject
[ that would be too easy. aliens aren't stupid, you know. that's how they get away with all their abductions. ]
But you do talk to them, when was the last time they were around?
no subject
[He gives a shrug.]
It is not the news you wish to hear, I could bet, but that is how it is, unfortunately.
no subject
What did she say?
[ what do they want. it's step one, right? figuring out their game. ]
no subject
Something about how they were our new hosts- the previous ones um- well, I am pretty sure they died? It is all on the network, if you wish to explore it more, everything gets recorded for prosperity here. It is part of the whole tee-vee show...thing from what I understand.
[He still only has a very vague understand of what a TV show is ok. ]
no subject
the documentation, on the other hand. she frowns. again. ]
I really don't like cameras. [ sure when they document everyone else they're useful - but they also document her and that's not a price she's willing to pay for surveillance! ]
no subject
They do not exist during my time, so I never really had an opinion on them. We at least get piad, for being watched all the time.
[He likes being the center of attention, so the surveillance really doesn't bother him. ]
no subject
How much?
[ those are the magic words, lumière, remember them. if there's one thing that could dull the sting off of most things for this one - it's money. ]
no subject
It depends on what you do here. If you are more interesting for the audience who watch us, you get more money.
[He got a considerable spike in his earnings after his last fight with Cogsworth- which was kind of weird to him, because he's always fighting with Cogsworth. But whatever, he got paid. ]
Of course, you can always take on work on the planets we visit, if you wish to bolster your savings.
no subject
What counts as 'interesting'?
[ she thinks stealing is very interesting, her account should be exploding already! not that she intends to cater to their whims, she likes money - she's not a show pony. but it's good to know. you know, knowledge is power and all that.
pfft, work! you're a hoot! ]
no subject
Honestly, it is difficult to tell. They seem to enjoy anything emotionally charged. Positive or negative. I suppose, like anyone, they enjoy a good story. Though honestly, so long as you do not spend your time sitting alone doing nothing, I would expect you would still get something.
[Work can be fun, Parker! You know, just...not too much of it.]
no subject
Then they should get a wi-fi connection. [ not kidnap a bunch of people. what's the point? she likes people watching, sure, but it's only worthwhile if they're in their own environment, doing what's natural to them. if you put them in an extreme situation, too many of them just break down and cry. boring!
work can be fun, but it sounds like you mean honest work. lame. ]
no subject
You will have to forgive me, mademoiselle, I come from a point in Earth's time where technology does not truly exist. Not to the extent it is in the future- present? anyway. I am not sure what a why-fy is.
no subject
You time travel too?
[ oh my god, what else is he? a vampire zombie alien witch? ]
no subject
Oh, no. I am from 1740. That was the year for me, when I was pulled here. But there are people here from years far into my future. It is...a little strange to imagine, but our gracious hosts can bring people form anywhere and any time, it seems.
...It would be fun to time travel, though.
no subject
What year is it now?
no subject
[Though honesty, the 21st century is enough of a mindful for him, when he goes further it really gives him a headache. ]
no subject
What's the furthest?
no subject
I am not entirely sure. I believe the Captain of the Tourist is from the twenty third century. I do not know if he is the furthest ahead. You would have to ask.
What year are you from, ma cherie?
no subject
again, she takes a moment to reply. is there anything to be lost from an honest answer here? yes, the more people know about her the less advantages she has. but that's not a huge one to let go of and he's a chatty candelabra, keeping him talking and informing is worth a general idea of the time she's from. ]
Twenty first century.
no subject
He gives a knowing nod...or the closest approximation of one he can manage. ]
See? It is a very popular century. It must be very exciting, given how many people Atroma pull from there.
no subject
It's got some fun stuff. [ like fast vehicles to drive and jump off of. ]
(no subject)