Katie McCoy (
hollystrike) wrote in
driftfleet2018-04-06 05:26 pm
Entry tags:
Tha sin mar bhàs.
Who: Katie and you!
Broadcast: Yes!
Action: Planetside
When: Now-ish
[Amusement Park]
[So this is where she goes when she wants time to think, apparently. The bunker is a place she won't enter; between the heavy aftermath of a mass death and the understandably stricken reactions of its visitors, the atmosphere is far too toxic. But it doesn't mean she isn't grieving. The deaths could not be helped and are god knows how far in the past, but the fact that these people have been forgotten - not acknowledged even by this automated town, let alone the rest of space - is something that sits very poorly. She can't even change anything about the town to reflect its population's final days.
She's walking the rollercoaster tracks, very high up, thinking over the issue. Don't ask how she got up that high. And don't worry if you should be using the rollercoaster at the time; she can avoid you. Might give you a bit of a scare, though, sorry.
Eventually, she puts a call through to Sam.]
[Outside of town]
[As far as she can go before she suspects (or hopes) she's outside the range of the city's replication science so her work isn't scrubbed. She's not too far from the bunker; it would be pointless if she were too far away from it.
She finds a rock face smooth enough, and between a thick blade and Kirito's lightsaber she carves a memorial. Maybe nobody will ever see it, but if any other visitors come to this place, they should know what happened. It's worth the extra headache.]
[And Broadcast]
I've decided to quit making dreamcatchers and move on to voodoo dolls instead. It's more fun. So if you'd like to take one before I end up throwing them all out, feel free.
[Just so you know. Totally honest, as usual. Less cheerful than normal.
If anyone wants her she'll be curled up in her office with Licorice on her lap. She's so tired of these planets.]
Broadcast: Yes!
Action: Planetside
When: Now-ish
[Amusement Park]
[So this is where she goes when she wants time to think, apparently. The bunker is a place she won't enter; between the heavy aftermath of a mass death and the understandably stricken reactions of its visitors, the atmosphere is far too toxic. But it doesn't mean she isn't grieving. The deaths could not be helped and are god knows how far in the past, but the fact that these people have been forgotten - not acknowledged even by this automated town, let alone the rest of space - is something that sits very poorly. She can't even change anything about the town to reflect its population's final days.
She's walking the rollercoaster tracks, very high up, thinking over the issue. Don't ask how she got up that high. And don't worry if you should be using the rollercoaster at the time; she can avoid you. Might give you a bit of a scare, though, sorry.
Eventually, she puts a call through to Sam.]
[Outside of town]
[As far as she can go before she suspects (or hopes) she's outside the range of the city's replication science so her work isn't scrubbed. She's not too far from the bunker; it would be pointless if she were too far away from it.
She finds a rock face smooth enough, and between a thick blade and Kirito's lightsaber she carves a memorial. Maybe nobody will ever see it, but if any other visitors come to this place, they should know what happened. It's worth the extra headache.]
[And Broadcast]
I've decided to quit making dreamcatchers and move on to voodoo dolls instead. It's more fun. So if you'd like to take one before I end up throwing them all out, feel free.
[Just so you know. Totally honest, as usual. Less cheerful than normal.
If anyone wants her she'll be curled up in her office with Licorice on her lap. She's so tired of these planets.]

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Wanna pick one at random?
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Orange is pretty bright. It won't keep you up at night, will it? [She switches her carding to sifting through a box of shells, looking for ones that will complement such a bright dream catcher.]
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He starts unwinding some yarn.] Okay, please tell me exactly how to screw this up completely.
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Well, to really mess it up takes some wire work. [Let's get one of those wire hoops up here.] And then an awful lot of winding between all points. I'll do one with you, so just follow what I'm doing.
[Or some equivalent, mun has never made a dreamcatcher in her life shh just go with it]
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[She assumes curing leather is in there somewhere.]
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he'd DIED in the MUD like a BEAST
-Sorey blinks, taking back the untangled mess hesitantly.] ...but I think it might be a little different. For him.
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Maybe so. [Softly.] But different doesn't mean better or worse, it just means sideways.
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And one time, when we were arguing, Mikleo had had enough and he'd just, [Sorey waves his hand imperiously,] iced the ground in front of me as I was storming away. I slipped and fell flat on my back.
Mikleo felt bad right after, but as I was looking at the puzzle upside-down, I finally realized something we'd missed. And when I pointed it out to Mikleo, the look on his face... [Sorey sighs.] It was worth a bump to the head, honestly. And we were so eager to finally get past that stupid puzzle that we were out way past curfew, and got in huge trouble for it.
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Curfews and trouble and upside down. This sounds like a day of the week for me. Well, when I was older. It's interesting how things look so different if you just change the angle, isn't it? It's like your reflection.
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