Voices from Heaven (
thespaceopera) wrote in
driftfleet2015-06-11 10:46 pm
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Entry tags:
- !event,
- !mingle,
- allen walker,
- anders,
- asteffiel,
- aveline vallen,
- belthazar spellscry,
- beverly crusher,
- bobbin threadbare,
- clay terran,
- coil lenn,
- cole,
- cullen rutherford,
- elize lutus,
- eugene ben woods,
- gaignun kukai jr,
- garrett hawke,
- isabela,
- james buchanan barnes (au),
- jennifer keller,
- jinx halcomb,
- jove lavellan,
- megaman.exe,
- nelkeila tarid,
- r. daneel olivaw,
- robin redbreast,
- sheena fujibayashi,
- shirley fennes,
- simon tam,
- sokka,
- stanley raymond kowalski,
- syeira,
- tekhetsio,
- vash the stampede,
- wanda maximoff,
- yamanaka ino,
- yuya sakaki,
- zelos wilder (bad end),
- zhas
A cry for help
[a distress call has been tracked across the void, finally leading back to the source. a hulking crippled ship, teeming with hostile alien life, now lies before you.
what do you do? do you dive in or hang back? are you here to learn, play, build, or observe?
however you choose to proceed, your audience is out there somewhere, watching.]
ooc: here is a good ol' themed mingle to get you all started! and don't feel limited by the prompts and what they describe--they're just there as idea-starters, so feel free to go anywhere and do anything.
have fun!
info post→ here
what do you do? do you dive in or hang back? are you here to learn, play, build, or observe?
however you choose to proceed, your audience is out there somewhere, watching.]
ooc: here is a good ol' themed mingle to get you all started! and don't feel limited by the prompts and what they describe--they're just there as idea-starters, so feel free to go anywhere and do anything.
have fun!
info post→ here
it's all good it's all good
Ah, hello Colette. I'm fine. [his usual answer] Are you alright?
no subject
Yes! I found some areas where the bugs are just working... those ones didn't want to fight, so I was able to avoid trouble.
no subject
no subject
They seem to be trying to fix the ship? Maybe... I didn't want to get too close to them, so it was hard to tell for sure. But when they move to a different area, I'm going to try to see what they were fixing, maybe we can find a way to avoid fighting them?