thespaceopera: (hello)
[personal profile] thespaceopera


[It comes at some point in the mid-afternoon, not that space is anything but timeless. The Fleet holds its collective breath as a lone figure works tireless at the controls, surrounded by as much machinery as could be feasibly cobbled together in the span of a few short weeks… But Zhade is here and working hard, and at last he finds an opening.

Communicators and consoles light up everywhere, broadcasting his voice and half-shrouded face in a broad echo. There's nothing to lose, and no reason to hide themselves any longer.]


This is Zhade! Prepare yourselves-- the shields are about to come down! You'll need to hit it with everything you have. Spells, cannons, everything, all of it. Don't you dare hold back, not after the heroics you've shown us time and time again!

[He wipes some sweat from his scarred brow and hits a button, broadcasting instead an image of the Marsiva. The space around it crackles and sparks visibly, lightning rippling over the barrier in a honeycomb fashion. This is the same view as from any of the Fleet's windows. The audio picks up the sound of things sparking and crackling around Zhade, but this doesn't slow him at all.

Instead, he roars a simple command:]


FIRE—!

[The shields are down, and all is laid bare.

What happens next is up to the combined strength of the Fleet, whether they are firing upon the ship to maintain a distraction or boarding the ship themselves.]




[ooc: Please see the latest drift post for information on toplevels, threading, etc. and what to expect.]
thespaceopera: (relapse)
[personal profile] thespaceopera
[ Calibration Rooms ]
( for N-Z characters )


Before you post your toplevel comment, please:
1. Check the first letter of your character's name as its written in our tags. N-Z names comment here, and A-M names go to the other post.
2. Make a note in your comment if anything especially triggering or graphic might show up in the Calibration. If you're not sure if something's worth noting or not, we suggest listing it anyway, just to err on the side of caution.
3. Put your character's name (it can be shortened or different from the tag, this time) in the subject of your comment. This will help visitors find you easily, and help us update the list below.
4. Post your comment! It's fine if everyone's Calibrations end up looking and reading very different from one another. As long as you're having fun and following our guidelines, you're good to go. :)
5. If you have any questions or concerns during Calibrations, you are welcome to send them towards the mod team at any time, as always.


ROOMS BY CHARACTER
N - P

  • Otono-Tachibana Makie
  • Pavel Chekov
  • Peter Parker
  • Pidge Gunderson
  • Prompto Argentum
  • Psycho Mantis
  • Q - S

  • Randolph Lyall
  • Remy LeBeau
  • Sandalio "Biffy" de Rabiffano
  • Sanza Stark
  • Shin-Ah
  • Sorey
  • Steve Rogers
  • T - V

  • Taako
  • Thor
  • Tim Drake
  • Tyrion Lannister
  • Ulaz
  • Vash the Stampede
  • Victor Frankenstein
  • The Vision
  • W - Z

  • Wanda Maximoff
  • Zaveid

  • (last updated: 1/25/19)
    thespaceopera: (hello)
    [personal profile] thespaceopera
    [ Calibration Rooms ]
    ( for A-M characters )


    Before you post your toplevel comment, please:
    1. Check the first letter of your character's name as its written in our tags. A-M names comment here, and N-Z names go to the other post.
    2. Make a note in your comment if anything especially triggering or graphic might show up in the Calibration. If you're not sure if something's worth noting or not, we suggest listing it anyway, just to err on the side of caution.
    3. Put your character's name (it can be shortened or different from the tag, this time) in the subject of your comment. This will help visitors find you easily, and help us update the list below.
    4. Post your comment! It's fine if everyone's Calibrations end up looking and reading very different from one another. As long as you're having fun and following our guidelines, you're good to go. :)
    5. If you have any questions or concerns during Calibrations, you are welcome to send them towards the mod team at any time, as always.


    ROOMS BY CHARACTER
    A - C

  • Akeldama
  • Alisha Diphda
  • Allura
  • Baku
  • Ben Douglass
  • Belthazar
  • Carl Grimes
  • Connor
  • D - F

  • Escha Malier
  • Eithan Paine
  • Felix Gaeta
  • G - I

  • Glenn Rhee
  • Grievous
  • Haggar
  • J - M

  • James T. Kirk (OU)
  • James T. Kirk (AU)
  • Kaname Bucanneer
  • Keith
  • Kitty Pryde
  • Kogarasumaru
  • Kolivan
  • Krolia
  • Lance
  • Leia Organa
  • Leilani Lavellan
  • Libra
  • Loki
  • Lordon Gesh
  • Lup
  • Maggie Rhee
  • Magnus Burnsides
  • Manji
  • Messer Ihlefeld
  • Mikleo
  • Mirage Farina Jenius

  • (last updated: 1/21/19)
    thespaceopera: (error)
    [personal profile] thespaceopera
    [In the very early hours of January 20th, as the Marsiva and her captives drift nonchalantly through the depths of the universe, there is a call. Every single personal communicator and console springs to life, spitting out a stream of indecipherable static and showing only gray snow on screen. It continues like this for a few seconds longer, going black and then going staticky, and then the signal switches to the encrypted channel generally used for speaking to the Interceptors when something big goes down.

    This is a little more successful. The voice may be familiar to some, at least through the static.]


    Zhade here! I trust I ███ your attention? I'm having some ██▓▓ble ██tting through. Some of the ░▓██▓█ are missing. I can't ░▓▓▓ read on their loc█████ns. [A particularly long burst of static.] ███stening. I'll s█▓▓█ more inf██▓▓▓▓▓█ I get it.

    Stay sharp! [There's the sound of someone actually doing the fingerguns wink noise, and then static.

    Any messages sent back won't get through, and Zhade isn't there to answer.]

    [ A blip of lost time passes right after those words, before every passenger mysteriously wakes alone in their own unfamiliar room. The style of decor resembles that of the Marsiva's Hospitality Deck, if any passengers should remember what that's like. It sounds and smells the same as the host ship as well, all clean and chrome.

    Welcome back to the Marsiva, dear passengers. It's time for round three of calibrations. ]

    [ This mingle will cover all non-calibration room interactions. Please continue to come back to it for the duration of the plot! You are, of course, free to post any other mingles/posts/etc. that you'd like. ]
    spaceshipit: (eye is upon you)
    [personal profile] spaceshipit
    [ There is an incoming message! No matter what you are currently doing with your device at the moment, a notification starts flashing in the corner like an attention-starved pixel pet that won't let you forget it exists. And when you click on it, there is the following: ]

    Hello Fleet!

    Welcome to the new system! We hope you enjoy your stay here and get plenty of chances to take in the lovely scenery and local tourist attractions!

    While you are here, we kindly request your cooperation in an important matter. Several shipping containers containing important Atroma cargo need to be picked up from this system and safely transported to the next. Luckily, you are all right here! If you would be so kind as to please proceed to the dock mentioned in the attached map and instruction packet, we would certainly be very grateful.

    Your kindness and cooperation will not go unrewarded! A very generous bonus of credits will be added to your account upon the safe receipt of our cargo!

    Safe travels, and may your ratings be wonderful! The fans love you, and so do we!

    Regards,
    Atroma


    [ There is no direct reply address, but there is an attached map with directions to the pick-up site, and instructions on how to claim and sign for the shipment.

    There will be no response from Atroma, but feel free to congregate here and express your concerns to each other and the void! ]
    thespaceopera: (hello)
    [personal profile] thespaceopera
    Who: EVERYONE
    Broadcast: Up to you
    Action: Everywhere in the Yadrolla system!
    When: 5/30

    [At last, the day has come: Festival Day! Once again, the Starstrikers have taken the trophy this year. But that doesn't mean members of other teams, or those who didn't play, can't celebrate with the rest of them!

    There are parties everywhere. Ribbons, streamers, and confetti litter every major street in the system. (Remember what they say about glitter...) There is food on every block, and people cramming into shops to get in on the merch.

    Don't forget about the reason for the festival-- the pet adoption drive! A large playground-type area has been set up on the Starstrikers' desert moon where people can play and interact with the lovable creatures needing new homes. Whether you're looking for companionship or just something to do, there's plenty to coo over! Every pet comes with an info card listing a fanciful name and a general description of their age and temperament. Maybe Sir Pringle the puppy or Marquess Mariana the fish can become your new best friend.

    Sadly, the Fleet will be drifting in about a week... but feel free to party until then!]
    thespaceopera: (red alert)
    [personal profile] thespaceopera
    Who: Everyone
    Broadcast: Yes
    Action: Lato'li's orbit and also planetside.
    When: Forward dated to 11/15.

    [The Interceptor Fleet moves into position, waiting for the last few shield generators to fall. And in the early hours of the 15th, they do. The shield dissolves with a blip as if it was never there, leaving the man-eaters as prone as their prey. The Interceptors send out a transmission-- an unholy mix of Cockney and Australian that graces every available communicator-- if they answer it.]

    We’re firin’! Do yer worst, Vieziri! We’re gonna kick yer sorry arses so hard you’ll kiss the moons!

    [Five Interceptor ships swoop out of the dark and unload their various weaponry onto the Vieziri warships. At the same time, people stranded on the planet below ready the anti-aircraft guns onto their makers. And of course there is the Fleet itself, battered and yet beautiful across the velvet sky, as they fire everything they have.

    Now the Vieziri start moving. Though the big red ship can’t do much maneuvering, the rest of the Vieziri warships certainly can. They fire back at the Interceptors and whoever else fires at them, willing to defend their leader and lose their lives in the process.

    Luckily, the Interceptors have their own daring ships, which may look familiar to those who were here for the raider attack. One is emblazoned with racing stripes and flames all along the hull, and it moves so fast it nearly enters hyperspace. It’s there and gone in a flash, weaving past the enemy in crazy thrillseeking loops. Still another Interceptor ship is painted red and orange with a gold plate near the front, which reads BAMF with no explanation. This one has guns aplenty and easily weathers any duel it gets into. The third Interceptor ship is beautiful gold and black, sleek as hell and engineered with sense; this one packs the most gadgets and formidable guns of all calibers, and appears to do the most damage. Trailing behind is a much smaller ship, so nondescript it almost doesn’t stand out at all-- that is, until it forms a barrier to absorb some oncoming fire and reflect it back at the Vieziri.

    There’s one ship that’s missing, though-- the one that was blown up several months ago after the heist. In its place is a small black ship that runs invisible to radar, sweeping past with silent speed as it lets loose a barrage of photon missiles onto the Vieziri flagship.

    Down below, the Vieziri come out in full force-- one last stand before the warlord falls, trying to finish their fell rituals. Some of them rush the encampments, some go for the cities. Near the restored comms tower, a cloaked figure with a plain white mask fights their way through the onslaught using a plasma blade and a laser rifle.

    After an hours-long siege, the big warship finally takes too much fire and breaks apart, lighting up the sky with falling shards like stars. The biggest debris burns up in orbit, but little pieces still rain down. It signals the end as the Vieziri begin to retreat both on ground and in the air. The loss of their leadership leaves them scattered and panicked.

    The Fleet has won the day, but as the sun rises again over the wreckage, there is still plenty of work to be done.]


    [ooc: Feel free to assume the Interceptors are helping your ships! The gold and black ship can be hailed and will give responses, as she’s been the main point of contact during this plot. You can also run into Zhade, though tags will be slow for both accounting for RL things. Please mark Zhade or Interceptors in the header of your toplevel if you’d like NPC interaction.

    Any questions should be asked on the plot post for phase two.]
    thespaceopera: (dial tone)
    [personal profile] thespaceopera
    [Zhade is at it again. Like before, their form is difficult to discern. There’s a lot of black cloth and the same strangely featureless mask, as well as some fairly beat-up looking armor. Of note is the gaping cleft in the right side of the chestpiece, which also extends to the shoulder. Dried blood can be seen on the mask as well.]

    Hello again! [Despite the enthusiasm, Zhade’s voice is tired and a touch rougher than it was before.] Is the signal better? It should be. Thanks to you, the communications tower is up and running. I hope you’ve all been surviving all right. I’ve noticed a certain decline in the amount of Vieziri recently, and I feel like you all might have something to do with it.

    [Zhade straightens with something like a wince.]

    It’s time to keep my end of the deal.

    I’m going to send a list of coordinates to the people on the ground. The first few are the locations of shield generators-- those need to be dealt with first. Just blow them up, disable them, whatever you feel like. You’ll need to get those down so that you can get to the guns. Since you were able to boot up the comms tower, I have perfect faith in your ability to hack into the guns, too… but if you can’t, maybe some of your friends in orbit will be able to lend a hand.

    [Zhade pauses for a moment, turning away from the camera so they can drain a canteen of its contents. Then the mask goes back on.] Ugh.

    As for those still flying, I suggest you start locking things down now and make sure you’re in fighting condition. Get those weapons back online if you have them equipped, otherwise dig ‘em out of the hold. Word is that the Vieziri warlord will be bringing his ships through, and believe me, the boarding parties are ruthless. Hopefully they’ll want you alive. But then again, that might also be a bad thing. Just-- watch yourselves, all right? Don’t get caught. These rituals include human sacrifice, which is terrible enough as it is, but even worse is the thought that they might actually do something to wake up the planet. Prevention is key, here.

    Once the shields are down, you’ll be able to fire on the Vieziri ships. Concentrate your fire on the warlord’s ship first… It’s this big red hunk of metal, hard to miss. Without his shields, there’s not much he can do except fire back at you. And because he’s so huge, he can’t really dodge.

    That’s their main weakness, you see. The Vieziri are only as terrible as they are because they’re a bunch of tribes temporarily united under Jekara’s command. Cut the head off the snake and it’ll let go, or so the stories go… I’ve never been bitten by a snake. [Some awkward throat clearing.]

    You’ve kept your word and now I’ve kept mine. I have nothing else to give you all save for my profound gratitude. Thanks to you, I have enough credits to start over far, far away from here… I thought about buying a farm, [Zhade says with a mirthless chuckle.] Not sure I’ll live to see it, though.

    [Finally Zhade sits down, arms shaking as they brace themselves against the table. A delicately gloved black hand reaches up to grasp the edge of the mask, and gently tugs it off. Beneath the mask is a terribly marred face, burned beyond recognition, but Zhade has two purple-white eyes that are nonetheless clever and sharp. Next falls the hood, and silver hair pooling around Zhade’s shoulders, as well as two pointy reddish-purple ears. Zhade is one of the Vieziri-- born into it as one of the ruddy-skinned Dasioe cousins.]

    I’ve been wanting to get off this thrice-damned rock for longer than I can remember. Once you’re Vieziri, you’re marked. They do this so that no matter where you go, people know that you’re one of them. Starting over isn’t so simple as just leaving and going somewhere else, unless that somewhere else happens to be a place that’s never heard of them. And that’s where you came in.

    Since they’ve already found me, there’s no more need for deception. But I wanted to apologize regardless.

    [Zhade’s eyes crinkle in something like a smile, briefly.]

    I’m going to fight my way out once the shields go down. Assuming that everything goes to plan, you and yours should be able to save yourselves. If I don’t live long enough to see my freedom, at least I’ll have died trying! There’s a saying, something about the journey and not the destination... I've forgotten.

    [Zhade tugs the mask on again.]

    Good night, friends, and good luck.

    [ooc: Please see the plot post for more information on Phase Two! Zhade will not be responding to messages here, so feel free to use it as a mingle/threadjack/whathaveyou. Thank you!]
    thespaceopera: (echoechoecho)
    [personal profile] thespaceopera
    [PLANETSIDE]

    [The communications systems have been down for days now. The silence of the fallen ships contrasts sharply with the noise of the forest, for better or worse. But today, in the middle of the night, all personal communicators and ship consoles spit and crackle a mostly-intelligible message. It’s video, even! The figure is difficult to see over the broadcast, but the one thing that stands out is a stark white mask painted with gold.]

    Hey! Listen up! I don’t have all day. That means you, travelers. Sorry about the time, it’s the only way I can be sure I won’t be interrupted.

    [Though the gender of the speaker is difficult to place, their voice is pleasant to listen to… or it would be, if the broadcast could stop being staticky!]

    I know how you can get off this miserable rock before you get eaten. Help me and I’ll help you. We can discuss payment when the situation is a little less dire. [A wry laugh.] I think my demands aren’t too outrageous, considering I can give you everything you need to reverse your fortune.

    First things first: you’ll need to be able to talk to the others who got shot down. At the coordinates I’m about to give you, you’ll find the old comms tower. It’s not working at the moment, but you should be able to find something you can use in the ruins around it. Wires, or a battery, or whatever you can salvage, figure it out! Get that thing going and communications should be restored on your end. Right now you can’t get past the jammer, but get a boost and that should be it. Your communicators will handle the rest, even if they’re third class junk.

    Here are the coordinates: 5° 10' 3.0089'' north, 24° 3' 98.3199'' east. Repeat: 5° 10' 3.0089'' north, 24° 3' 98.3199'' east. Surely one of you knows how to navigate by the stars, right?

    After you get the tower running, I suggest you start scavenging. There’s all sorts of parts laying around and the villagers will help you if they can. The sooner you get your ships fixed, the better. You won’t be able to fly off-- well, I don’t recommend it-- because of the guns. That’s a problem that we’ll tackle later. For now, focus on making a base and defending it.

    I’m sure you have questions. I might have answers, depending. Important questions only, now. Don’t waste my time.

    And if you absolutely need a name, call me Zhade.



    [SHIPSIDE]

    [The broadcast is heavily jumbled at first, but that is definitely someone hailing your ship! The video is dark and grainy at best, the exact gender and build difficult to discern underneath all that black cape and armor, but they have a white mask with gold paint. It stands out, considering most of the Vieziri have stainless steel masks and war paint only.]

    You! Yes, you. All of you. Your friends on the planet are safe. Probably. Mostly. What’s important is that they’re working to navigate the communication block. That means you’ll be back in touch soon.

    I know you want to reunite with them as soon as possible. Here’s the thing-- you can’t do it without me. And I can’t get off this miserable garbage pile of a planet without your help, so let’s cut a deal. Show me some kindness in the form of credits and I’ll be sure to repay it with intel. Clear?

    The name’s Zhade, if you feel like writing this down in your diary.

    I don’t expect you to trust me without showing my word is good. So out of the kindness of my heart, I’ll let you in on something.

    If you want to rescue your friends, you’ll need more than gumption or good pilots. You’ll have to disable the anti aircraft weaponry or risk everything being blown to smithereens. The Vieziri don’t mind if their dinner is minced meat.

    That doesn’t mean you can’t send down supplies, though. Actually-- if you drop something that’s smaller than one of your shuttles, they can’t detect it on the scanners.

    Once the jammer’s taken care of, you’ll all have to contend with the anti aircraft fire if you want to leave. I have some ideas for that, but you’ll want to make sure you’re in top shape first. So focus on repairing your ships and defending yourselves. You’ll want guns, the bigger the better. You’re gonna need it.

    [The figure folds their arms.]

    I have a few minutes to answer questions, but I can’t risk it much longer. Make it quick.

    [ooc: The NPC will be available to answer questions mostly in the evenings PST and over the weekend. For characters who are exceptionally grateful to Zhade and would like to encourage further cooperation, an invoice can be found on their communicators, which they can pay with credits conveniently docked from their accounts.

    Additionally, ships in orbit should now be able to send video broadcasts, though the reception is not perfect and may still cut out, glitch, or go static from time to time. Planetside communications to ships in orbit will be restored when the comms tower is fixed.

    Please make sure to indicate if you are grounded or in orbit in your replies, as they are two separate broadcasts and these two groups can't interact yet!

    Further questions should be asked here on the plot post. Thank you!]
    thespaceopera: (dial tone)
    [personal profile] thespaceopera
    [ It's midday, or close enough to it that the sun is blazing red hot above the planet. Everything seems ordinary - for disturbing, red-tinted values of ordinary, anyway. But the normalcy doesn't last for long.

    Without warning, an explosive sound shocks through the jungle. It doesn't come from any one central point, but rather several points, scattered throughout, strategically placed to the advantage of someone. And from those massive shocks rises a wave of missiles - large, fast, and apparently, freely flying. They're guided, and they've locked onto their target: any foreign ship that is currently within Lato'li's atmosphere.

    There's no way to mistake it. They're headed right for the Fleet.

    The first wave feels a bit sporadic - timings might be off, but the missiles are still deadly, and if they hit, they hit hard. Shields might withstand this wave, but ships without shields will take direct hits. The ability to stay airborn is very, very quickly lost.

    The second wave is much more precise, expertly timed and executed by whomever is firing from below. Even smaller shuttles get caught in the crosshairs, and those ships that lasted through the first volley will take a few more shots. If shields saved you before, they will fail here, giving out under the strain.

    And the third wave comes, a little bit longer after, to finish the job. There are more of them, and they are far more advanced - they make the previous two volleys look like warning shots. This time, it's all missiles launched, all targets acquired.

    Seven Fleet ships - and many, many shuttles - fall out of the sky, headed straight for the surface at alarming speed. Only four ships manage to escape the assault and exit the planet's atmosphere, retreating to orbit as fast as possible. Those lucky enough to have been in orbit can only watch as all of this happens.

    But the missiles aren't the only thing up their sleeve. Just when the dust settles, while the network is surely lighting up with activity, attempts to contact one another and check on the status of fellow ships and crew, A loud, quick, terrible screeching noise shocks the network. It drowns out all communications on any connected devices - ship or personal. Ships in orbit will see all on-board systems flicker, then fizzle out, all non-emergency systems have gone completely down.

    And with that.. there's silence. Perhaps too much silence. No matter what you do, no matter which buttons you press, which channels you try, there is no connection. Those who have dropped to the surface are entirely radio silent, and those in orbit have been reduced to the barest of abilities and life-support, with the bare minimum of contact.

    So... What can you do now? ]


    (( ooc: Feel free to use this post as a mingle for all your crashy or missile-dodgy needs!

    • The following ships have been shot down: Bishop, Bloodsport, Blue Fish, Goldstone, Heron, Tourist, Twin Roses.
    • The following ships are now in orbit: Blameless, Caprine, First Breath, Huntress, Iskaulit, Red Fish, Starstruck, Vanquish, Wonderduck

    Good luck, Dear Fleet...~ ♪ ))
    thespaceopera: (red alert)
    [personal profile] thespaceopera
    [ On the night of the 16th, the feeling of tension and horrid anticipation comes to a head. Everything stops when the sun goes down-- even the ever-present music in the hoppingest part of the city center. One by one, everyone turns their eyes to the skies. The young and old alike pour out of their houses, some in bare feet, and they point to the velvety blanket of stars.

    It takes a second to find it, especially if one is unaccustomed to the starscape. But even a casual observer can see it.

    A brightly-shining star, larger than the others, and growing larger.

    An announcement cuts across all communication channels that encourages people to evacuate to the space station, but it’s clear that these are just people and they’ll need some help. Supplies, equipment, organization, there’s something for everyone to do.

    Civilization is disrupted by a panicked stampede of people vying for limited seats aboard spacefaring craft. Within hours, there will be crushed glass, looting, and chaos.

    The clock is ticking. Will you help? Or would you rather watch the dying gasps of a Singing Planet from a safe distance? ]


    [OOC: Please see this post for plot details. Phase two has begun! Feel free to use this post as a reaction post, mingle, etc. or make your own!]
    thespaceopera: (red alert)
    [personal profile] thespaceopera
    [The First Battle]

    [They come shooting out of the great dark. Guns blazing, no warning. The enemy ships are ragtag, mismatched, and cobbled together from spare parts. But that doesn’t make them weak. No-- years and years of scavenging have turned them into raiders, and they carry their scars with pride.

    The battle is more aggressive than previous attacks against the Fleet. Nothing deters the raiders because they’re tough, and if they see a wounded ship floundering, they have no problems swooping in and boarding. Those crews will soon learn the meaning of teamwork if they want to bring the attackers down. They infiltrate the Iskaulit as well, just in case people try to hide there. At this point they are very, very used to tracking down women and children for their slave trade.

    If asked why they’re doing this, the answer is simple.

    Spare parts have to come from somewhere.

    Don’t worry. Nothing on your ship, and no one, will go to waste.]



    [A Few Hours Later]

    [The raiders are too strong and the Fleet is failing. After what seems like an eternity of warfare, static comes in, broadcasted to the fleet at large. Something or someone is hailing them…

    The signal is untraceable and the video is complete static, but they tell the Fleet they are here to help. Ships come swooping out of the black and they open fire on the raiders. They number a dozen, maybe more, and the ships look eerily similar to the ones currently used by the Fleet, if not a bit older and battle-hardened. Their shielding and weaponry is much, much better, however-- and most of them have custom paint or other touches on their hulls.

    They’re not invincible, however. A few may end up between a rock and a hard place when the raiders surround them.

    Some older residents may remember this particular group of ships. They’re obviously helping out now, but there’s nothing stopping Fleeters from firing on their would-be saviors save a complete lack of weaponry. You do have a Security officer on board, don’t you? They’ll defend themselves by seriously injuring your ship, but they won’t destroy it for some reason. Small mercies.

    The raiders soon realize they’re outgunned and jump ship, taking their dead with them. The intercepting fleet pulls back, too, and both parties vanish back into the dark as silently and swiftly as they came. There’s a lot of cleanup to do whether your ship is disabled or you’re preparing to tow someone else.

    Hopefully, the people who saved you don’t change their minds.]


    [Plot info is here! Feel free to make your own toplevels with fighting, barricading, being boarded, saving others, the aftermath, etc. There's lots to do!]
    thespaceopera: (automatic)
    [personal profile] thespaceopera
    [It won't be long before the Marsiva leaves the system. Not once has the fleet's Host Ship gone near the green, mysterious planet, choosing instead to keep it only at the far edges of her reach. All the while, the party deck has remained open and welcoming, tempting passengers to stay and try their luck for last-minute prizes.

    And just when it seems like the fleet may leave the Lagan system without incident- a sudden rush of energy flares out across the green planet's surface and beyond, rippling far past its atmosphere until it reaches every ship in the fleet. The energy buffets the hulls and scrambles the instruments for one or two very dramatic minutes - just as it had before, but much more powerful in its reach. The wave is still invisible, save for a confusing warp in the way light describes shapes, but those who are sensitive to various energies--psionic, magical, life-force, or otherwise--will be able to feel an overwhelming force comb through their entire being, before the phenomenon passes over and ends.

    However, unlike last time, this wave of energy is not silent. Across both the speakers of every communication device and console, and in the minds of anyone sensitive to the energy, comes the message:]


    Yei equoa seh ouat ti unduo ti akun. Yiat deht quoi yiat seh kiskhan. Yiaht seh yesui ti yiat seh enduan, tal yei vissai atuav yei ti esat yiat lehir hanui. Esat yiat lehir evess. Esat yiat lehir illua tal giskat deht. Wes sahat lehir enila yei, wes yei vissai seh nan sahat ista, sahat yayet quoi adaht woru vitsahn. Hanui gisketi ideht yesui ti tokia gisketi ideht uaru, tal adrifa deseht adtah.

    [Those who had been investigating the wreckage's systems may notice that this message is the very same as the one coded in the distress signal. Perhaps the Virsua was trying once last time to communicate.]


    [OOC: Feel free to use this post as a mingle--either for broadcasts over the network or in-person interactions. The Marsiva is still within range of the planet for another day or two, so any in-person threads can be on the planet's surface, aboard various ships or stations, or in the Marsiva's party room.

    For those who had learned a translated word before, now is a great chance to put that knowledge to use!

    While the mods continue to sort out the upcoming happenings with the Drift Fleet, we thought a final themed mingle would be fun to play with in the meantime. Enjoy!]
    thespaceopera: (Atroma)
    [personal profile] thespaceopera
    [Wherever you are, passenger, whether on the surface of the planet, the way-station, or safe in your ship, all network terminals and personal communicators crackle to life. The Hosts have come calling, but there are a few differences, this time. Splashed across every screen in the Fleet, an eye-catching new image demands the attention of the passengers. And instead of the usual space-age jingle, your hosts see fit to interrupt the day with the sound of a much older song...

    For the old-timers and archive-readers out there, this song has been heard once before. Much like last time, the familiar voice of Beau can be heard crooning pleasantly along in the background.

    Unlike that other recording, however, Diamond's voice sparkles to the foreground before much time can pass. It would seem that the Drift Fleet's hosts are a little more on-top of things, this year.]


    Hello, my darling passengers! We are here to wish you all an absolutely wonderful birthday. Sure, it's technically an anniversary, but we much prefer the idea of a birthday. It sounds better and the parties are so much more fun! You could even think of it as celebrating the beginning of a new life--two magnificent years spent under the stars...

    [She sighs happily, and Beau pauses in his singing to chuckle fondly in her direction.]

    And so, we have a very special present for all of you! We've been working very hard to make it a reality; it has taken quite a bit of time and effort... but we think that each and every one of you deserves it. I hope you all know how much you mean to us and to your adoring audience.

    If you will look to the Marsiva, you'll notice that a special new hangar bay is open, waiting for you to arrive! That's right--we've opened up a special party room for all of you to go celebrate. We've provided games, food, and plenty of prizes. It has been hard to keep the secret quiet, but... oh, the looks on your faces when you see it will make it all worth it!

    So, let's party! Relax, enjoy, and spend time with your friends... Your fans would be disappointed not to see all of their favorites there! The audience has been looking forward to this--so I'm sure it will be quite the ratings boost for everyone attending.

    [Another pleased sigh, and she claps her hands!]

    ...But why wait? Let's start celebrating now! To kick off this special time of year, we have two questions from the audience: what would everyone like for their Drift Fleet birthdays, and if you could pick one vacation destination in all of the worlds, what would it be? Respond to this frequency with your answers, and who knows... wishes might just come true!

    I am honored to have spent a second year with you wonderful people, and I can't wait to see what the next one has in store.

    Enjoy your party, dear passengers! And, as always... the worlds are watching!

    [The song finally comes to an end and the line remains open, presumably waiting for responses from the Fleet at large. And for those who head to the Marsiva to check it out, it turns out that Diamond's promises are true this time.

    Happy second birthday, Drift Fleet!]
    thespaceopera: (automatic)
    [personal profile] thespaceopera
    The Captcha is upon us, but the party isn't over! Feel free to continue your threads here, start new ones, and continue the dance party!

    - Original Mingle
    - OOC Post


    [[OOC: Wait for Sections! Sections are up! Feel free to use the section prompts or make your own! We'd also advise against just linking back to your original mingle post for the sake of players with slower computers.]]
    thespaceopera: (automatic)
    [personal profile] thespaceopera
    [The night has finally come--the Gravity Rush is nearly upon us! What normally serves as a large performance hall has been gutted, emptied of its boring furniture and rigged up into a fantastical mismatch of technology and old culture. No matter where you go tonight, you're encouraged to move around, dance, play games, whatever helps you sleep in late tomorrow morning.

    If you aren't one for scurrying around a ballroom all night, there's always plenty of people-watching to do. After all, so many people are wearing extravagant costumes and elaborate masks. How can you even tell who is who? Get lost in a crowd of sequins, chatter with a sun and a moon, or try to beat the guy in the monster-mask at a game of cards. Meet your friends or make some new ones--this masquerade party has begun!]



    [[ooc: All sections are up now, have fun! A related ooc post is HERE for any questions or plotting you'd like to do.]]
    thespaceopera: (dial tone)
    [personal profile] thespaceopera
    [Well, it's finally happened. The Maldua has docked and now is your chance to deliver your gumball cargo--regardless of whether or not it's in perfect condition, it would seem.

    Multiple ships can dock on the Maldua at once, as can individual shuttles. So whether you're helping, breaking things, or watching others do all the work--interaction can be between pretty much anyone, not just crews.

    Here's the event post, for reference. Have fun!]
    thespaceopera: (hello)
    [personal profile] thespaceopera
    [On Today's Episode of Drift Fleet:

    The cargo are still full of crates of gumballs! The ships are well booked past capacity! There's a new empty vessel in the fleet- the SS Blameless! Official alerts have informed the passengers that they are signed to contracts that they've never agreed to! They are still docked at the dazzling FS Starlight, but are flat broke (or have they made it big?)

    How is the fleet handling these turns of events? Find out in the continuation!

    ...Meaning, this is a spillover mingle for February's mingle as it's hit recaptcha. Feel free to use this mingle to start new threads, or carry on old threads from the previous mingle!

    - Current Plot Setting
    - Previous Mingle Post
    - Latest Shuffle

    Tag around, have fun, and feel free to continue posting your own posts/ship mingles! We really mean it this time when we say this will be the only mod-posted one for the event!]
    thespaceopera: (hello)
    [personal profile] thespaceopera
    [On today's episode of the Drift Fleet:

    The cargo holds are full of mysterious crates! The crews are filling beyond capacity with new faces! Official alerts are informing the passengers that they are signed to contracts that they've never agreed to! They are docking at the dazzling FS Starlight, but are flat broke!

    What are they going to do!? Stay tuned to find out!


    ...Meaning, this is a kickoff mingle for you all to enjoy the beginning of the latest plot setting. This is a convenient place to start threads relating to the first week of the event-- meeting new crewmembers, reacting to the mysterious cargo, arriving on the station and discovering that you're all broke, etc.

    Tag around, start whatever you'd like, have fun. And, as always, feel free to make your own posts and mingles from here on in, as this will be the only mod-posted one for this event!]
    thespaceopera: (Atroma)
    [personal profile] thespaceopera
    [ Since Recaptcha is striking in the older posts, feel free to continue calibration-related threads here.

    We suggest that you add a comment to your old thread with a link to your new one, and vice versa, so it's easy for your threading partners, and the AC mods, to switch between your original thread and its continuation. ]

    → Calibration post A-M
    → Calibration post N-Z

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