P A R K E R (
stealy) wrote in
driftfleet2017-08-19 09:57 am
Entry tags:
001 | the welcome wagon job
Who: Parker and you!
Broadcast: nope!
Action: all over the place
When: from now untilforever drift week
Bishop
[ she barely skimmed the surface of the first ship that held her - and not for lack of trying, which is simultaneously frustrating and exhilarating (she chooses to focus on the latter) - when poof, like magic she's standing somewhere else.
magic's not real though. right? is it? is it?
if hardison can find her here, he really is the best, and he really did look hard. she's not counting on it.
she's at the ready the second her feet touch down on the bridge. she's unarmed - to her chagrin - but it's okay. she may not be a hitter, but she doesn't need a weapon to be dangerous. the confetti confuses but doesn't faze her. if there happens to be a person there, on the other hand, and they get too close, they'll find themselves pushed against the wall with surprising strength, forearm digging into their neck ]
How'd you do that?
[ whos and whys are so overrated, really.
if no one is there when she arrives, however, she'll be eating that chocolatey dessert (you snooze you lose!) and making her way through the ship, mapping it in her mind, feet not making a sound on the floor. when she hears people approach, she'll try to hide - did the ceiling always have a blond woman clinging to it? ]
A ship! Any ship!
[ like she's going to just stay where they want her! there's a situation. that situation must be dealt with. the first thing she needs is a safe house, and she's going to be looking for one in every single ship (ideally, she'd like to have one on each). don't mind the stranger silently creeping on your ship, listening to walls, touching panels, trying to find a space to crawl into, and retreating into what cover there is at every approach. happens every day, right?
oh, and if you got something especially valuable lying around, sorry, she's pocketing it. look, she doesn't know you earn money just by existing here, okay, and she's not willing to count on it either, if she's been informed by now. a girl has got to eat! ]
Planetside
[ parker doesn't stay put for long. she takes the shuttle on as fast a ride as it can handle and eventually ends up touching down on kayann. wandering around, she helps herself to essentials everywhere she goes; a snack here, a taser there, ooh cool a skydiver kit! her hands grab things so quickly and smoothly no one seems to know where they've gone - or, in most cases, notice it until she's far away. you have to be looking right at her hands or know what you're looking for to understand what happened and she's already on her way. best be quick!
she perches on a private spot, high above the city, to eat some of her loot (if people don't pick up their meal order promptly, how is that her fault? gosh! it's not like she poisoned it and left it for them to consume!).
there's a reality and it must be dealt with. she needs to get to know the place she's ended up in; survival first, exit strategy second. that sure is a pretty blond woman you can see climbing the side of the building, or you've run into in an air duct, or, alternatively, you've found puzzling over which plant to buy. yes, buy. food, clothes, equipment, a weapon - they're survival necessities, they tramp morals. but a luxury, even one she doesn't fully understand (nor does she grasp why the store beckoned to her so, why she feels the need to get a plant when there's not a leverage consolidated and associates office to put it in, when she has no desire to stay here in this place she didn't choose to go to - those days were meant to have ended a long time ago! but she's not overthinking it. it did, so she went in.), that, she's learned she should pay for or leave behind. unless, of course, it's owned by a bad guy. she peeks at the guy behind the register. he does look a little shifty, doesn't he? ]
Broadcast: nope!
Action: all over the place
When: from now until
Bishop
[ she barely skimmed the surface of the first ship that held her - and not for lack of trying, which is simultaneously frustrating and exhilarating (she chooses to focus on the latter) - when poof, like magic she's standing somewhere else.
magic's not real though. right? is it? is it?
if hardison can find her here, he really is the best, and he really did look hard. she's not counting on it.
she's at the ready the second her feet touch down on the bridge. she's unarmed - to her chagrin - but it's okay. she may not be a hitter, but she doesn't need a weapon to be dangerous. the confetti confuses but doesn't faze her. if there happens to be a person there, on the other hand, and they get too close, they'll find themselves pushed against the wall with surprising strength, forearm digging into their neck ]
How'd you do that?
[ whos and whys are so overrated, really.
if no one is there when she arrives, however, she'll be eating that chocolatey dessert (you snooze you lose!) and making her way through the ship, mapping it in her mind, feet not making a sound on the floor. when she hears people approach, she'll try to hide - did the ceiling always have a blond woman clinging to it? ]
A ship! Any ship!
[ like she's going to just stay where they want her! there's a situation. that situation must be dealt with. the first thing she needs is a safe house, and she's going to be looking for one in every single ship (ideally, she'd like to have one on each). don't mind the stranger silently creeping on your ship, listening to walls, touching panels, trying to find a space to crawl into, and retreating into what cover there is at every approach. happens every day, right?
oh, and if you got something especially valuable lying around, sorry, she's pocketing it. look, she doesn't know you earn money just by existing here, okay, and she's not willing to count on it either, if she's been informed by now. a girl has got to eat! ]
Planetside
[ parker doesn't stay put for long. she takes the shuttle on as fast a ride as it can handle and eventually ends up touching down on kayann. wandering around, she helps herself to essentials everywhere she goes; a snack here, a taser there, ooh cool a skydiver kit! her hands grab things so quickly and smoothly no one seems to know where they've gone - or, in most cases, notice it until she's far away. you have to be looking right at her hands or know what you're looking for to understand what happened and she's already on her way. best be quick!
she perches on a private spot, high above the city, to eat some of her loot (if people don't pick up their meal order promptly, how is that her fault? gosh! it's not like she poisoned it and left it for them to consume!).
there's a reality and it must be dealt with. she needs to get to know the place she's ended up in; survival first, exit strategy second. that sure is a pretty blond woman you can see climbing the side of the building, or you've run into in an air duct, or, alternatively, you've found puzzling over which plant to buy. yes, buy. food, clothes, equipment, a weapon - they're survival necessities, they tramp morals. but a luxury, even one she doesn't fully understand (nor does she grasp why the store beckoned to her so, why she feels the need to get a plant when there's not a leverage consolidated and associates office to put it in, when she has no desire to stay here in this place she didn't choose to go to - those days were meant to have ended a long time ago! but she's not overthinking it. it did, so she went in.), that, she's learned she should pay for or leave behind. unless, of course, it's owned by a bad guy. she peeks at the guy behind the register. he does look a little shifty, doesn't he? ]

[action]
She wouldn't be entirely wrong about that. He didn't really consider himself much of a madman, but his reputation preceded him enough to warrant the code name...
He raises a brow at her attempt at saying his name.]
I wish I could. You are not the only one who wants to go home. [He stands up fully, arms going behind his back] Do you have a name? Most people do.
[action]
Who wants us here? [ okay, she'll bite, he may be just as trapped as she is. that isn't to say she has any intention of trusting him or giving up on the notion that he's behind this, but she's keeping an open mind.
oh, he asked something too but it doesn't matter so she skips that. ]
[action]
From what others have told me, they are known as Atroma. An organization who thinks kidnapping makes for good live entertainment. Goodness knows where the cameras are, but thinking too much about things like that can be agonizing.
[He dares a couple of steps forward.]
I know it may not be much, but if I intended to bite you, it would have happened already. Save your energy and try to relax.
[action]
[ especially the kind she can't see so she can't avoid. her skin feels all crawl-y, but she's a practical girl. she can't stay on edge 24/7, so she won't linger on it long, not until she comes up with a solution.
she stares at him like she's about to either bolt or attempt murder as he steps forward. ]
What's with the gas mask? [ she's not going to believe he means her no harm when he could release a lethal gas and kill her in seconds. ]
[action]
[Quite the odd one, but Mantis can't help but try and poke around a bit more to try and get a reaction from her. You don't often meet people who are used to watching their back.
He taps his mask and shrugs.]
There are some things I do not like people seeing. The gas mask is mostly for form rather than function.
[action]
Ooh, did you brain your face off? Did you?
[action]
It takes a bit of thought, but he manages an answer.]
Not quite, but there is scar tissue.
[action] BURN OMG that's what I get for tagging sick I'm sorry ;;
What from? Were you attacked by a bird?
[action] Haha! It's all good. We all typo. (I do hope you feel better soon, though!)
He laughs.] Not quite that, either. I don't remember much about how I got the scars, just that I didn't have them until I did.
[action] thank you <3 and thanks for the patience!
he doesn't remember how he got scars? that's weird. eliot has a million scars and he remembers how he got every single one. she doesn't have that many, and it just makes them more memorable. how do you not remember how you got something that makes you put on a gas mask every day? ]
Was it the aliens? [ in an almost-whisper. did it happen here is the question, really. did they knock him out and experiment on him and he woke up hideous? ]
[action] Of course~ Btw, Parker is amazing.
When you were very young and traumatized, but she doesn't need to know that. No one does. If he could, he would make it so that he forgot completely, but then he'd lose part of his life's motivation.]
Aliens don't- [Well, they do exist, at least here. He clears his throat.] Have anything to do with it. You'd be amazed at what people can forget. Formative years are a blur for some.
[action] ahh thank you <3 I'm so glad you enjoy her! I already love this cr sfm
now trouble in 'formative years' - she can understand. hers were about as messed up as you imagine a person's having to be in order for them to grow up into her. she can even understand his choice of cover - a gas mask is functional, which she appreciates, and it hides without embellishing. she gets that. ]
Can I see?
[action] She's this perfect out of left field kind of personality.It contrasts wonderfully with his
He beckons her to follow, figuring they could continue this enlightening conversation somewhere one can find chairs. Looma's domain on the bridge is especially good for this, as you can get a lovely view of the stars from the Captain's chair.]
No, but I'm tired of standing and you are far too interesting to leave alone. Join me? I like to look at the stars in comfort and the bridge has an excellent view.
[action] and he has patience for dealing with her which she honestly really needs
herself is all she's got.
she looks at his desired destination suspiciously, but it's the talk of the stars that wins her over, and she joins him, taking the best seat she can find. ]
You think I'm interesting? [ most people think she's scary. or insane. interesting is such a surprisingly kind description, it knocks her more off balance than his appearance ever could. ]
[action] He does like to poke around people's brains... Her's is very poke-able.
He sits a relatively polite distance away, but turns to face her in his seat.]
Well, not everyone is so quick to ask about my mask or to the degree in which you did. I want to know where that comes from. What makes the gears in your head move.
[action] poke with caution, she pokes back with very sharp tools
he earns himself another suspicious look. ]
Are you a shrink? [ she doesn't much like those, they tell her she's crazy and try to give her drugs that dull her edge. but the last time wasn't so bad. it was even kinda fun - group therapy is a lot more interesting than the one-on-one stuff. ]
[action] That could be a fun fight. She'd have to catch him first.
Mantis doesn't bat an eye at the look, not that there is much to see. He smirks, too.]
The ship thinks I am. What I really do is more of an old habit that requires learning about people's minds. You honestly strike me as mild compared to some of the people I've worked with.
[action] that sounds like a challenge~
What do you really do?
[ it sounds to her like nate, or sophie - a mastermind or a grifter. they understand people way better than any shrink she's ever met. it looks like magic to her, she understands so little. ]
[action] He probably won't risk setting off a new crewmate, but it could be interesting.
I helped military forces analyse their opponents to make them easier to take down in a fight. Lucrative work, and occasionally you get to work with interesting people.
[action] we shall see where the wind takes us!
So you're a mastermind.
[ like nate. called it! ]
[action] Like a gentle breeze or a typhoon! :3
What he does do is laugh, nasally and with a touch of wickedness.]
It has been far too long since someone described me like that! I prefer "greatest practitioner" when it comes to the full scope of my work.
[action] I wouldn't put my money on a gentle anything
Why? [ she frowns at the preferred term ] It's a mouthful.
[action] Between the two of them? Probably not
It's honest. A mastermind merely plans. What I do is a unique skill that few people are naturally resistant to.
[action] therein lies the fun, my friend!
merely plans? she snorts, clearly he hasn't met a real mastermind! ]
So what is it?
[action] They're like two territorial cats.
I don't know who this Eliot is, but he must be someone clever to leave what seems to be a positive impression on you. That's all I have right now. Surface thoughts are fleeting at best and therefore a bit difficult to read.
[action] /hiss!
[action] Meow
[action] warning for murderous thoughts
[action] She really swings fists, I like it
[action] she has one setting: extreme
[action] Her imagination is incredible
[action] so is his attitude!
[action] He was never a particularly nice person in the games
[action] niceness is overrated
[action] it's nice, but he can't make much use of it
[action] practicality is key, you gotta travel light!
[action] no one wants kindness to turn into regret on accident, that weighs you down
[action] she can't be weighed down, you weigh her down you kill her
[action] Like a grape? Also, sorry about the late reply! Work started a little early.
[action] sorry about all the late replies, things keep happening sob
[action] everyone gets busy around this time of year
[action] hopefully I can get my speed back at some point
[action] Same! I'll be tagging in the evenings with my work.
[action] I hope work is going well <3
[action] I've already met some of the kids I'll be working with. So smol.