♢ SHARKNADO ♢ (
sylphystia) wrote in
driftfleet2017-09-16 10:19 am
Entry tags:
ᴀᴜᴅɪᴏ/ᴀᴄᴛɪᴏɴ | what can i do
Who: Dezel and you
Broadcast: Yes
Action: Lyuku, Malum.
When: Anytime up to the 21st.
[audio;]
[A rough voice, unaccustomed to talking too much, but distinctive in its grumpiness.]
Animals need to be evacuated, too. Don't forget about them.
[And also:]
There are drinks at the Malum if you need to take a break. It's a marathon, not a sprint. Dying foolishly doesn't make you a hero, it makes you an idiot.
[Not that it'll dissuade any of these people.]
-----
[action; lyuku]
[Dezel's always had a way with animals, so he's mostly found rounding up livestock and pets that were forgotten about. Whether they're fluffy or scaly, he finds a place for them. After a couple hours he has a collection of tiny birds and reptiles all nestled into his jacket or his hat, but it doesn't slow him down any.
Some people might see a random line of livestock walking down the road. Others might see a shade carrying a little girl with a bandaged ankle (or perhaps she is floating). The girl keeps crying incoherently for her mother. And so, Dezel turns to you, whether you're familiar to him or not. He flips open his comm to help echo his voice.]
Her mother should be looking for her. Let's split up.
[Crewmates and anyone with regular business at the Malum, where he works, should be able to see him-- but at the very least, he can be heard through the communicator.]
[action; malum]
[Seraphim don't need to sleep, not really, and far be it from Dezel to take a nap while there's stuff going on. He goes back to the Malum instead. The food he makes is all hearty filling stuff that'll help keep people going, regardless of what the menu usually ispretentious plates with cherry tomatoes and a squiggle of sauce; the big batch of Space Pendrago Stew smells criminally good.
There's a discount if you order it with hard alcohol, which should encourage people to eat before going back out there.]
Broadcast: Yes
Action: Lyuku, Malum.
When: Anytime up to the 21st.
[audio;]
[A rough voice, unaccustomed to talking too much, but distinctive in its grumpiness.]
Animals need to be evacuated, too. Don't forget about them.
[And also:]
There are drinks at the Malum if you need to take a break. It's a marathon, not a sprint. Dying foolishly doesn't make you a hero, it makes you an idiot.
[Not that it'll dissuade any of these people.]
-----
[action; lyuku]
[Dezel's always had a way with animals, so he's mostly found rounding up livestock and pets that were forgotten about. Whether they're fluffy or scaly, he finds a place for them. After a couple hours he has a collection of tiny birds and reptiles all nestled into his jacket or his hat, but it doesn't slow him down any.
Some people might see a random line of livestock walking down the road. Others might see a shade carrying a little girl with a bandaged ankle (or perhaps she is floating). The girl keeps crying incoherently for her mother. And so, Dezel turns to you, whether you're familiar to him or not. He flips open his comm to help echo his voice.]
Her mother should be looking for her. Let's split up.
[Crewmates and anyone with regular business at the Malum, where he works, should be able to see him-- but at the very least, he can be heard through the communicator.]
[action; malum]
[Seraphim don't need to sleep, not really, and far be it from Dezel to take a nap while there's stuff going on. He goes back to the Malum instead. The food he makes is all hearty filling stuff that'll help keep people going, regardless of what the menu usually is
There's a discount if you order it with hard alcohol, which should encourage people to eat before going back out there.]

no subject
[The breeze touches Matt's shoulder coolly, lightly, as if testing him. With the girl transferred fully into Matt's hold, Dezel doesn't bother excusing himself... He's just gone, leaving a little dust devil in his wake.]
no subject
He does end up taking the girl over to the tent, and stays with her as well just in case something happens. He's not going to rule out people snatching up a child and claiming she's their to get on an earlier shuttle, not when it's so common in human history.
Plus, he kind of wants to find out more about the guy who moves like wind. He's unpredictable, and though he has an audible heartbeat Matt's never seen someone who could just vanish like that, and misdirect with wind as well. He wants to sniff him out and get a better handle on how he moves.
The little girl won't stop crying even as he sits with her, so he lets her play with his glasses with a promise to be very careful. It seems to calm her down a little bit at least, and though Matt's itching to get back out there and do something useful (maybe find a place to slip into his slipshod costume and get some real work done), he wouldn't be able to forgive himself if something happened to the girl because he left her here.]
no subject
Found her, [Dezel says simply.] Thanks for watching over the girl.
no subject
No problem, [he answers, to them both, and waits for the mother to take her child away before turning in Dezel's vague direction.] She didn't know you were there?
no subject
I've been using the communicator to project my voice, since otherwise you can't hear me.
no subject
no subject
Yeah. I'm a seraph-- a kind of nature spirit. There are a couple others like me in the Fleet. You probably wouldn't notice them unless they wanted you to.
no subject
That's a little alarming. Are they all wind spirits like you? [Because it's kinda obvious.]
no subject
Just one. The rest are water and earth.
no subject
no subject
[A pause, and a sort of glance toward where a woman and her reptiles wait nervously in line.]
Animals always know I'm here.