Voices from Heaven (
thespaceopera) wrote in
driftfleet2015-07-12 12:21 am
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Entry tags:
- !event,
- aiya/gray nightingale,
- allen walker,
- anders,
- beverly crusher,
- cheese sandwich,
- chris halliwell,
- clay terran,
- cole,
- cory matthews,
- davesprite,
- garrett hawke,
- hiro hamada,
- julian subatoi bashir,
- kairi,
- lloyd irving,
- megaman.exe,
- misha hunt,
- nelkeila tarid,
- robin redbreast,
- sheena fujibayashi,
- sokka,
- tekhetsio,
- toph beifong,
- uzuki shimamura,
- yamanaka ino,
- yosuke hanamura,
- zelos wilder (bad end)
Who goes there?
[After weeks of relative silence, our intrepid passengers finally travel within visual range of a blue planet. Marsiva's slow-and-steady course makes it clear that this is the Drift Fleet's next destination--but just as your ships come within scanning range and your computers begin to gather data, a fleet of quick little watchdog ships zip out of the planet's atmosphere, heading straight for you!
They do not swoop in for an attack, but hold their positions between you and the planet. They look close enough to cause some trouble, and any working Communications Officer can tell you that they have weapons locked on the Fleet in warning.
The tell-tale sound of an incoming hailing frequency chimes over your ship's alert system. Someone would like you to pick up the phone. Thanks to their augment, all passengers instinctively know that they'll be looking for the Captain or the Communications Officer of the ship--but no one says someone else can't pick it up first.
On the bridge, the hailing frequency can be viewed on screen, along with the attached subject: "Identify yourselves." The notification chime goes off every seven seconds. These ships don't look like they're going anywhere, but they don't want to be kept waiting, either.
What do you do? Will you accept the frequency?]
ooc → see the July Star System post for details about this event! there is no real rush in this post (we won't even be around to begin responding to it until Sunday afternoon), so take your time, feel free to tag each other in this post (maybe try to get your Comms officers off their asses), and there is no time too late to tag into this post. the element of urgency is all IC, and there is no OOC pressure at all.
They do not swoop in for an attack, but hold their positions between you and the planet. They look close enough to cause some trouble, and any working Communications Officer can tell you that they have weapons locked on the Fleet in warning.
The tell-tale sound of an incoming hailing frequency chimes over your ship's alert system. Someone would like you to pick up the phone. Thanks to their augment, all passengers instinctively know that they'll be looking for the Captain or the Communications Officer of the ship--but no one says someone else can't pick it up first.
On the bridge, the hailing frequency can be viewed on screen, along with the attached subject: "Identify yourselves." The notification chime goes off every seven seconds. These ships don't look like they're going anywhere, but they don't want to be kept waiting, either.
What do you do? Will you accept the frequency?]
ooc → see the July Star System post for details about this event! there is no real rush in this post (we won't even be around to begin responding to it until Sunday afternoon), so take your time, feel free to tag each other in this post (maybe try to get your Comms officers off their asses), and there is no time too late to tag into this post. the element of urgency is all IC, and there is no OOC pressure at all.
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If you don't, don't worry. We'll just go without meat for the month.
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Right, duly noted. I mean, at least we got guns to protect ourselves with. If we have to. I'd refer the running like girls, though.
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Not to turn down the opportunity to exercise my itchy trigger fingers - [ the ones he doesn't have ] - but if we blow up one I somehow doubt the rest of them will let that stand. If I had more hands I could probably fire more directions at once! The Maker only saw fit to give me two, more's the pity.
[ So, you know. Running like little girls. ]
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[ Anyway, moving on, he'll nod. ]
Mm. If talking to them doesn't work, we run. I think we're all in agreement there. [At least, he's...pretty sure that's what Hawke is getting at]
But try your best to persuade them. I'm sure you can do it, Sokka.
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Probably.
Hopefully. ]
So long as running like girls remains on the table.
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I don't recommend engaging them in combat, no. Hawke's right, we're easily outnumbered. The best you can do in a situation like this, where we don't know anything about these people, is to be respectful and straightforward when talking to them. If diplomacy doesn't work, they yes, running is absolutely an option.
Frankly, they have every right to ask us to leave.
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Assuming they don't 'ask' us by dropping the ship like a rock.
[ We're all glad he doesn't have the lyrics to Drop It Like It's Hot at his disposal. ]
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Sounds like we're all in agreement then.
[Very good. He gives a nod and crosses his arms as he stands next to the captain chair, time to wait and see what happens.]
[...Though okay, about thirty seconds from that he's shifting his weight from leg to leg, sometimes standing on one foot uncomfortably from standing too long]
[God does he hope these people are a race of people who uses chairs]