Voices from Heaven (
thespaceopera) wrote in
driftfleet2015-07-12 12:21 am
Entry tags:
- !event,
- aiya/gray nightingale,
- allen walker,
- anders,
- beverly crusher,
- cheese sandwich,
- chris halliwell,
- clay terran,
- cole,
- cory matthews,
- davesprite,
- garrett hawke,
- hiro hamada,
- julian subatoi bashir,
- kairi,
- lloyd irving,
- megaman.exe,
- misha hunt,
- nelkeila tarid,
- robin redbreast,
- sheena fujibayashi,
- sokka,
- tekhetsio,
- toph beifong,
- uzuki shimamura,
- yamanaka ino,
- yosuke hanamura,
- zelos wilder (bad end)
Who goes there?
[After weeks of relative silence, our intrepid passengers finally travel within visual range of a blue planet. Marsiva's slow-and-steady course makes it clear that this is the Drift Fleet's next destination--but just as your ships come within scanning range and your computers begin to gather data, a fleet of quick little watchdog ships zip out of the planet's atmosphere, heading straight for you!
They do not swoop in for an attack, but hold their positions between you and the planet. They look close enough to cause some trouble, and any working Communications Officer can tell you that they have weapons locked on the Fleet in warning.
The tell-tale sound of an incoming hailing frequency chimes over your ship's alert system. Someone would like you to pick up the phone. Thanks to their augment, all passengers instinctively know that they'll be looking for the Captain or the Communications Officer of the ship--but no one says someone else can't pick it up first.
On the bridge, the hailing frequency can be viewed on screen, along with the attached subject: "Identify yourselves." The notification chime goes off every seven seconds. These ships don't look like they're going anywhere, but they don't want to be kept waiting, either.
What do you do? Will you accept the frequency?]
ooc → see the July Star System post for details about this event! there is no real rush in this post (we won't even be around to begin responding to it until Sunday afternoon), so take your time, feel free to tag each other in this post (maybe try to get your Comms officers off their asses), and there is no time too late to tag into this post. the element of urgency is all IC, and there is no OOC pressure at all.
They do not swoop in for an attack, but hold their positions between you and the planet. They look close enough to cause some trouble, and any working Communications Officer can tell you that they have weapons locked on the Fleet in warning.
The tell-tale sound of an incoming hailing frequency chimes over your ship's alert system. Someone would like you to pick up the phone. Thanks to their augment, all passengers instinctively know that they'll be looking for the Captain or the Communications Officer of the ship--but no one says someone else can't pick it up first.
On the bridge, the hailing frequency can be viewed on screen, along with the attached subject: "Identify yourselves." The notification chime goes off every seven seconds. These ships don't look like they're going anywhere, but they don't want to be kept waiting, either.
What do you do? Will you accept the frequency?]
ooc → see the July Star System post for details about this event! there is no real rush in this post (we won't even be around to begin responding to it until Sunday afternoon), so take your time, feel free to tag each other in this post (maybe try to get your Comms officers off their asses), and there is no time too late to tag into this post. the element of urgency is all IC, and there is no OOC pressure at all.

no subject
Apologies appreciated, Doctor, but please explain your purpose here.
In detail.
no subject
We have no purpose. Our travels are outside of our control. We have been brought to this area of space and we have no way of knowing why. We're hostages to Atroma.
no subject
[he could not sound more skeptical if he tried.]
And I suppose the Nunnilis ship is being held hostage as well?
no subject
[Julian persists, because he's used to trying to explain stupid and irrational things.
He also immediately realises what Nunnilis is.]
We found the ship adrift. It's been infected by a parasitic fungal infection which has killed a large number of the crew and seized primary neural control of those left. We've towed the ship with us in the hope of finding her people. You're familiar with the species. We need to maintain quarantine, spores may still be present.
no subject
[honestly, it's blurted rather unprofessionally. and then this is immediately followed by another startled voice in the background, just out of intelligible range. a moment later, the signal temporarily cuts out.
and a handful of long seconds tick by before someone finally returns, if only briefly.]
...Please stand by.
no subject
[He gives the comms officer an apologetic look. He's not trying to make it worse. Honest.]
no subject
Man... I'm starting to think there's not a single good answer we could give them.
no subject
[Julian's pretty sure of that.]
The truth is usually best.
no subject
Starstruck-- first of all, I must ask if you have documented proof substantiating your claim.
no subject
I'm relatively new, and the engineer, but I'm somewhat doubtful that they've given us documentation of our situation... I'm sure our comms officer will know if we have anything saved in the databanks.
[Do we? Please?]
You may be able to detect something from the Marsiva, she can override any of the smaller craft as I understand.
no subject
Send us whatever you have, particularly in relation to the Nunnilis ship.
no subject
[Because they need to share that information as much as possible.]
no subject
[the line will stay open, this time, for any and all data being sent in the direction of the opposing fleet...]