Voices from Heaven (
thespaceopera) wrote in
driftfleet2015-07-12 12:21 am
Entry tags:
- !event,
- aiya/gray nightingale,
- allen walker,
- anders,
- beverly crusher,
- cheese sandwich,
- chris halliwell,
- clay terran,
- cole,
- cory matthews,
- davesprite,
- garrett hawke,
- hiro hamada,
- julian subatoi bashir,
- kairi,
- lloyd irving,
- megaman.exe,
- misha hunt,
- nelkeila tarid,
- robin redbreast,
- sheena fujibayashi,
- sokka,
- tekhetsio,
- toph beifong,
- uzuki shimamura,
- yamanaka ino,
- yosuke hanamura,
- zelos wilder (bad end)
Who goes there?
[After weeks of relative silence, our intrepid passengers finally travel within visual range of a blue planet. Marsiva's slow-and-steady course makes it clear that this is the Drift Fleet's next destination--but just as your ships come within scanning range and your computers begin to gather data, a fleet of quick little watchdog ships zip out of the planet's atmosphere, heading straight for you!
They do not swoop in for an attack, but hold their positions between you and the planet. They look close enough to cause some trouble, and any working Communications Officer can tell you that they have weapons locked on the Fleet in warning.
The tell-tale sound of an incoming hailing frequency chimes over your ship's alert system. Someone would like you to pick up the phone. Thanks to their augment, all passengers instinctively know that they'll be looking for the Captain or the Communications Officer of the ship--but no one says someone else can't pick it up first.
On the bridge, the hailing frequency can be viewed on screen, along with the attached subject: "Identify yourselves." The notification chime goes off every seven seconds. These ships don't look like they're going anywhere, but they don't want to be kept waiting, either.
What do you do? Will you accept the frequency?]
ooc → see the July Star System post for details about this event! there is no real rush in this post (we won't even be around to begin responding to it until Sunday afternoon), so take your time, feel free to tag each other in this post (maybe try to get your Comms officers off their asses), and there is no time too late to tag into this post. the element of urgency is all IC, and there is no OOC pressure at all.
They do not swoop in for an attack, but hold their positions between you and the planet. They look close enough to cause some trouble, and any working Communications Officer can tell you that they have weapons locked on the Fleet in warning.
The tell-tale sound of an incoming hailing frequency chimes over your ship's alert system. Someone would like you to pick up the phone. Thanks to their augment, all passengers instinctively know that they'll be looking for the Captain or the Communications Officer of the ship--but no one says someone else can't pick it up first.
On the bridge, the hailing frequency can be viewed on screen, along with the attached subject: "Identify yourselves." The notification chime goes off every seven seconds. These ships don't look like they're going anywhere, but they don't want to be kept waiting, either.
What do you do? Will you accept the frequency?]
ooc → see the July Star System post for details about this event! there is no real rush in this post (we won't even be around to begin responding to it until Sunday afternoon), so take your time, feel free to tag each other in this post (maybe try to get your Comms officers off their asses), and there is no time too late to tag into this post. the element of urgency is all IC, and there is no OOC pressure at all.

B
Captain, you are "passing through" a guarded airspace. Explain your intent, and why you have an unmanned Nunnilis ship is in your possession.
no subject
As for the extra ship--Nunnilis? We found it floating through space, with a distress beacon going. When we tried to answer it, we were attacked by these creatures onboard, only later finding out that they were the original crew of the ship, infected with some kind of fungus that changed their behavior. The coordinates for this planet were in the ship's computer--we thought we'd return it to where it came from, now that the fungus has been eradicated.
no subject
no subject
Take it easy! We did the best we could, okay? We figured out what was making them so aggressive, we cultivated a vaccine for the fungal infection and everything, but... they were just too far gone. The fungus had completely taken over their brains.
We've got a couple sciency doctor types in the fleet, if you talk to them, they can probably explain better what happened. We just thought that since this was where the ship had been trying to go, we'd bring it with us so you guys could know what happened to them.
no subject
...These are very serious claims, Tourist. Do you have any proof?