Voices from Heaven (
thespaceopera) wrote in
driftfleet2017-11-11 05:54 pm
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Entry tags:
- !event,
- !mingle,
- alistair theirin,
- anthony j. crowley,
- aurae "tempest" le paulmier,
- billy kaplan/wiccan,
- chuuya nakahara,
- cloud strife,
- fenris,
- freyja wion,
- hermione granger,
- james "sawyer" ford,
- justice,
- kaname buccaneer,
- leilani lavellan,
- looma red wind,
- prompto argentum,
- riona cousland theirin,
- sayid jarrah,
- snow villiers,
- sokka,
- takeshi,
- thor odinson,
- vash the stampede
sooner or later, god'll cut you down.
Who: Everyone
Broadcast: Yes
Action: Lato'li's orbit and also planetside.
When: Forward dated to 11/15.
[The Interceptor Fleet moves into position, waiting for the last few shield generators to fall. And in the early hours of the 15th, they do. The shield dissolves with a blip as if it was never there, leaving the man-eaters as prone as their prey. The Interceptors send out a transmission-- an unholy mix of Cockney and Australian that graces every available communicator-- if they answer it.]
We’re firin’! Do yer worst, Vieziri! We’re gonna kick yer sorry arses so hard you’ll kiss the moons!
[Five Interceptor ships swoop out of the dark and unload their various weaponry onto the Vieziri warships. At the same time, people stranded on the planet below ready the anti-aircraft guns onto their makers. And of course there is the Fleet itself, battered and yet beautiful across the velvet sky, as they fire everything they have.
Now the Vieziri start moving. Though the big red ship can’t do much maneuvering, the rest of the Vieziri warships certainly can. They fire back at the Interceptors and whoever else fires at them, willing to defend their leader and lose their lives in the process.
Luckily, the Interceptors have their own daring ships, which may look familiar to those who were here for the raider attack. One is emblazoned with racing stripes and flames all along the hull, and it moves so fast it nearly enters hyperspace. It’s there and gone in a flash, weaving past the enemy in crazy thrillseeking loops. Still another Interceptor ship is painted red and orange with a gold plate near the front, which reads BAMF with no explanation. This one has guns aplenty and easily weathers any duel it gets into. The third Interceptor ship is beautiful gold and black, sleek as hell and engineered with sense; this one packs the most gadgets and formidable guns of all calibers, and appears to do the most damage. Trailing behind is a much smaller ship, so nondescript it almost doesn’t stand out at all-- that is, until it forms a barrier to absorb some oncoming fire and reflect it back at the Vieziri.
There’s one ship that’s missing, though-- the one that was blown up several months ago after the heist. In its place is a small black ship that runs invisible to radar, sweeping past with silent speed as it lets loose a barrage of photon missiles onto the Vieziri flagship.
Down below, the Vieziri come out in full force-- one last stand before the warlord falls, trying to finish their fell rituals. Some of them rush the encampments, some go for the cities. Near the restored comms tower, a cloaked figure with a plain white mask fights their way through the onslaught using a plasma blade and a laser rifle.
After an hours-long siege, the big warship finally takes too much fire and breaks apart, lighting up the sky with falling shards like stars. The biggest debris burns up in orbit, but little pieces still rain down. It signals the end as the Vieziri begin to retreat both on ground and in the air. The loss of their leadership leaves them scattered and panicked.
The Fleet has won the day, but as the sun rises again over the wreckage, there is still plenty of work to be done.]
[ooc: Feel free to assume the Interceptors are helping your ships! The gold and black ship can be hailed and will give responses, as she’s been the main point of contact during this plot. You can also run into Zhade, though tags will be slow for both accounting for RL things. Please mark Zhade or Interceptors in the header of your toplevel if you’d like NPC interaction.
Any questions should be asked on the plot post for phase two.]
Broadcast: Yes
Action: Lato'li's orbit and also planetside.
When: Forward dated to 11/15.
[The Interceptor Fleet moves into position, waiting for the last few shield generators to fall. And in the early hours of the 15th, they do. The shield dissolves with a blip as if it was never there, leaving the man-eaters as prone as their prey. The Interceptors send out a transmission-- an unholy mix of Cockney and Australian that graces every available communicator-- if they answer it.]
We’re firin’! Do yer worst, Vieziri! We’re gonna kick yer sorry arses so hard you’ll kiss the moons!
[Five Interceptor ships swoop out of the dark and unload their various weaponry onto the Vieziri warships. At the same time, people stranded on the planet below ready the anti-aircraft guns onto their makers. And of course there is the Fleet itself, battered and yet beautiful across the velvet sky, as they fire everything they have.
Now the Vieziri start moving. Though the big red ship can’t do much maneuvering, the rest of the Vieziri warships certainly can. They fire back at the Interceptors and whoever else fires at them, willing to defend their leader and lose their lives in the process.
Luckily, the Interceptors have their own daring ships, which may look familiar to those who were here for the raider attack. One is emblazoned with racing stripes and flames all along the hull, and it moves so fast it nearly enters hyperspace. It’s there and gone in a flash, weaving past the enemy in crazy thrillseeking loops. Still another Interceptor ship is painted red and orange with a gold plate near the front, which reads BAMF with no explanation. This one has guns aplenty and easily weathers any duel it gets into. The third Interceptor ship is beautiful gold and black, sleek as hell and engineered with sense; this one packs the most gadgets and formidable guns of all calibers, and appears to do the most damage. Trailing behind is a much smaller ship, so nondescript it almost doesn’t stand out at all-- that is, until it forms a barrier to absorb some oncoming fire and reflect it back at the Vieziri.
There’s one ship that’s missing, though-- the one that was blown up several months ago after the heist. In its place is a small black ship that runs invisible to radar, sweeping past with silent speed as it lets loose a barrage of photon missiles onto the Vieziri flagship.
Down below, the Vieziri come out in full force-- one last stand before the warlord falls, trying to finish their fell rituals. Some of them rush the encampments, some go for the cities. Near the restored comms tower, a cloaked figure with a plain white mask fights their way through the onslaught using a plasma blade and a laser rifle.
After an hours-long siege, the big warship finally takes too much fire and breaks apart, lighting up the sky with falling shards like stars. The biggest debris burns up in orbit, but little pieces still rain down. It signals the end as the Vieziri begin to retreat both on ground and in the air. The loss of their leadership leaves them scattered and panicked.
The Fleet has won the day, but as the sun rises again over the wreckage, there is still plenty of work to be done.]
[ooc: Feel free to assume the Interceptors are helping your ships! The gold and black ship can be hailed and will give responses, as she’s been the main point of contact during this plot. You can also run into Zhade, though tags will be slow for both accounting for RL things. Please mark Zhade or Interceptors in the header of your toplevel if you’d like NPC interaction.
Any questions should be asked on the plot post for phase two.]
no subject
In fact, it's put anything Master Wade has made to shame.
And, well, it's sort of nice to be back into the swing of fighting after months of nothing but meetings and arguing with nobles. Diplomacy isn't his thing.
A particularly thick group of Vieziri catches his attention, since a few of them start flying through the air. Frowning as he runs, he pulls out his swords and wonders if Oghren showed up when he wasn't looking. Because, wow, does that look familiar.
As he gets closer, a youngish-sounding voice reaches his ears and he picks up his pace. They wouldn't attack a child, would they?]
FOR FERELDEN! [Old habits die hard and he can't help shouting the battle cry as he leaps in to help the boy.] How about you fight someone your own size?!
no subject
He wants to be cool, too; he wants a battlecry! So he calls out:]
For the Goldstone!!
no subject
Enthusiasm is a great thing to have, young man, but so is watching out for those fighting along side you. I'd rather not become a victim of friendly fire.
no subject
[He tosses another one of 'em over his shoulder -- away from Alistair, this time.]
I'm Captain Takeshi, of the SS Goldstone!!
no subject
[And, well, this boy fights better than half the men in the Templars did. If there had been more like this Takeshi, perhaps the Tower wouldn't have been overrun by demons and blood mages?
And Alistair is very happy that the child doesn't throw people at him anymore. As it is, he is also taking care of the attackers. He misses not having a shield, but it's hardly the end of the world. He'll just ask Riona where she got hers and see if he can't get one made there.]
FOR THE FLEET!
no subject
[He runs with surprising speed -- a regular Usain Bolt -- jumping to avoid a spear and kicking one of them in the face; his fighting style has changed the last three years to be sure...!! Watching so many different warriors has shown him the benefit of mixing it all together, keeping it new and varied...!]
We can't let 'em hurt anyone in town, either!
no subject
If we can keep them from the town, then we won't have to worry about them hurting anyone there. Especially if they have healers. Just worry about taking them out as best you can, young man.
no subject
He's not gonna get himself shot again, that's for sure.]
Got it!! I won't lose!
no subject
Besides, it's nice when you have such a responsive and eager audience.]
There are plenty of us here to fight them. No need to be hasty and rush too far ahead of the rest of our compatriots.
no subject
[He does fall back a little, just so he can be properly covered by his fellow fleet warriors. But he also is more than happy to leap to the man's aid, when some of these Vierizi-whats-ums get too close for comfort! Nobody's gonna get hurt on his watch! (Or so he's working toward.)]
no subject
And when Takeshi jumps to help him, Alistair drops to the ground and grabs the boy's waist to take him with him. That Vieziri is twice Alistair's size and he isn't about to let a child, no matter how strong and powerful, take a hit from that person. When he hits the ground, he feels a rock stab him in the back, but it's a lot better than having his face bashed in.]
I can watch myself too, Takeshi. No need to try and take out the biggest guy in the room just yet. Not alone, anyway.
no subject
Okay--!! But if you need help, make sure you say!
[Don't go getting killed off; he had enough of that during the last planet.]
no subject
Trust me. I have no problem asking for help when I need it.
[He has nothing to prove to anyone anywhere.]
Will you be okay here or do you need me to stay?
[He hasn't seen his wife or any of the rest of the Blue Fish crew lately, and he wants to make sure they're all safe.]
no subject
[He makes two determined fists, certainly not looking too afraid.
He has less and less reason to fear, as the years go.]
If you gotta check on people, you should do it -- keep 'em all safe!
no subject
But, well, the boy seems fine.]
Listen, Takeshi, if you need help, my name is Alistair. You can ask at any time. Understand?
no subject
I got it, Mr. Alistair; take care of yourself!