thespaceopera: (red alert)
Voices from Heaven ([personal profile] thespaceopera) wrote in [community profile] driftfleet2017-11-11 05:54 pm

sooner or later, god'll cut you down.

Who: Everyone
Broadcast: Yes
Action: Lato'li's orbit and also planetside.
When: Forward dated to 11/15.

[The Interceptor Fleet moves into position, waiting for the last few shield generators to fall. And in the early hours of the 15th, they do. The shield dissolves with a blip as if it was never there, leaving the man-eaters as prone as their prey. The Interceptors send out a transmission-- an unholy mix of Cockney and Australian that graces every available communicator-- if they answer it.]

We’re firin’! Do yer worst, Vieziri! We’re gonna kick yer sorry arses so hard you’ll kiss the moons!

[Five Interceptor ships swoop out of the dark and unload their various weaponry onto the Vieziri warships. At the same time, people stranded on the planet below ready the anti-aircraft guns onto their makers. And of course there is the Fleet itself, battered and yet beautiful across the velvet sky, as they fire everything they have.

Now the Vieziri start moving. Though the big red ship can’t do much maneuvering, the rest of the Vieziri warships certainly can. They fire back at the Interceptors and whoever else fires at them, willing to defend their leader and lose their lives in the process.

Luckily, the Interceptors have their own daring ships, which may look familiar to those who were here for the raider attack. One is emblazoned with racing stripes and flames all along the hull, and it moves so fast it nearly enters hyperspace. It’s there and gone in a flash, weaving past the enemy in crazy thrillseeking loops. Still another Interceptor ship is painted red and orange with a gold plate near the front, which reads BAMF with no explanation. This one has guns aplenty and easily weathers any duel it gets into. The third Interceptor ship is beautiful gold and black, sleek as hell and engineered with sense; this one packs the most gadgets and formidable guns of all calibers, and appears to do the most damage. Trailing behind is a much smaller ship, so nondescript it almost doesn’t stand out at all-- that is, until it forms a barrier to absorb some oncoming fire and reflect it back at the Vieziri.

There’s one ship that’s missing, though-- the one that was blown up several months ago after the heist. In its place is a small black ship that runs invisible to radar, sweeping past with silent speed as it lets loose a barrage of photon missiles onto the Vieziri flagship.

Down below, the Vieziri come out in full force-- one last stand before the warlord falls, trying to finish their fell rituals. Some of them rush the encampments, some go for the cities. Near the restored comms tower, a cloaked figure with a plain white mask fights their way through the onslaught using a plasma blade and a laser rifle.

After an hours-long siege, the big warship finally takes too much fire and breaks apart, lighting up the sky with falling shards like stars. The biggest debris burns up in orbit, but little pieces still rain down. It signals the end as the Vieziri begin to retreat both on ground and in the air. The loss of their leadership leaves them scattered and panicked.

The Fleet has won the day, but as the sun rises again over the wreckage, there is still plenty of work to be done.]


[ooc: Feel free to assume the Interceptors are helping your ships! The gold and black ship can be hailed and will give responses, as she’s been the main point of contact during this plot. You can also run into Zhade, though tags will be slow for both accounting for RL things. Please mark Zhade or Interceptors in the header of your toplevel if you’d like NPC interaction.

Any questions should be asked on the plot post for phase two.]
noprophecies: (013)

aurae "tempest" le paulmier | ota

[personal profile] noprophecies 2017-11-14 12:08 am (UTC)(link)
a. takin' down gen--wait no nvm

[while a lot of technical talk always flies over Tempest's head, she can at least understand the basics most of the time. Generators, whatever they are, need to be taken down and taken care of. In fact, that's all she needs to know for her to tape a knife to her prosthetic and grab what little armor she has, more than prepared in the event of battle.

At least, she manages to help with one generator. Then she finds out about the blood rituals.

Her demeanor immediately shifts, going from annoyed determination to murderous necessity in the blink of an eye. Without a word, her plan changes and she's off on her own to hunt down the blood rituals instead. She certainly won't say no to someone coming along with her, but she isn't about to ask for assistance. This is a personal grudge. A very personal one.

She's liberal with her magic, mostly focused on attacking with fire, but also using the environment around them to her advantage. If Vieziri aren't being engulfed in flames, they're being crushed to death by the massive roots she summons from underground. And if that isn't enough - well, she isn't afraid to get her knife dirty]



b. after/wildcard

[although she's determined to take out her grudge on any blood ritual she is, she isn't too blinded by her rage that she can't and won't stop to help someone else in need. She makes sure to pace herself, though, and before an attack she can be found somewhere in the vicinity of the ritual itself, crouched under the largest tree she can find. Watching with her hand pressed to the trunk of the tree, murmuring quietly as she readies the roots to move when she needs them to.

After the fighting calms, she'll offer her healing to anyone who'll need it. Enough to close a wound, or to heal up a smaller injury completely, all while ignoring her own scrapes and bruises. She's taking advantage being in a huge jungle and having a great source to draw from, and if she looks tired, well - she'll pass out once she's back on her ship, thanks]

(as always, feel free to hit me with a different prompt if none of the above work for you. ♥)
Edited 2017-11-14 00:27 (UTC)