Voices from Heaven (
thespaceopera) wrote in
driftfleet2017-11-11 05:54 pm
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Entry tags:
- !event,
- !mingle,
- alistair theirin,
- anthony j. crowley,
- aurae "tempest" le paulmier,
- billy kaplan/wiccan,
- chuuya nakahara,
- cloud strife,
- fenris,
- freyja wion,
- hermione granger,
- james "sawyer" ford,
- justice,
- kaname buccaneer,
- leilani lavellan,
- looma red wind,
- prompto argentum,
- riona cousland theirin,
- sayid jarrah,
- snow villiers,
- sokka,
- takeshi,
- thor odinson,
- vash the stampede
sooner or later, god'll cut you down.
Who: Everyone
Broadcast: Yes
Action: Lato'li's orbit and also planetside.
When: Forward dated to 11/15.
[The Interceptor Fleet moves into position, waiting for the last few shield generators to fall. And in the early hours of the 15th, they do. The shield dissolves with a blip as if it was never there, leaving the man-eaters as prone as their prey. The Interceptors send out a transmission-- an unholy mix of Cockney and Australian that graces every available communicator-- if they answer it.]
We’re firin’! Do yer worst, Vieziri! We’re gonna kick yer sorry arses so hard you’ll kiss the moons!
[Five Interceptor ships swoop out of the dark and unload their various weaponry onto the Vieziri warships. At the same time, people stranded on the planet below ready the anti-aircraft guns onto their makers. And of course there is the Fleet itself, battered and yet beautiful across the velvet sky, as they fire everything they have.
Now the Vieziri start moving. Though the big red ship can’t do much maneuvering, the rest of the Vieziri warships certainly can. They fire back at the Interceptors and whoever else fires at them, willing to defend their leader and lose their lives in the process.
Luckily, the Interceptors have their own daring ships, which may look familiar to those who were here for the raider attack. One is emblazoned with racing stripes and flames all along the hull, and it moves so fast it nearly enters hyperspace. It’s there and gone in a flash, weaving past the enemy in crazy thrillseeking loops. Still another Interceptor ship is painted red and orange with a gold plate near the front, which reads BAMF with no explanation. This one has guns aplenty and easily weathers any duel it gets into. The third Interceptor ship is beautiful gold and black, sleek as hell and engineered with sense; this one packs the most gadgets and formidable guns of all calibers, and appears to do the most damage. Trailing behind is a much smaller ship, so nondescript it almost doesn’t stand out at all-- that is, until it forms a barrier to absorb some oncoming fire and reflect it back at the Vieziri.
There’s one ship that’s missing, though-- the one that was blown up several months ago after the heist. In its place is a small black ship that runs invisible to radar, sweeping past with silent speed as it lets loose a barrage of photon missiles onto the Vieziri flagship.
Down below, the Vieziri come out in full force-- one last stand before the warlord falls, trying to finish their fell rituals. Some of them rush the encampments, some go for the cities. Near the restored comms tower, a cloaked figure with a plain white mask fights their way through the onslaught using a plasma blade and a laser rifle.
After an hours-long siege, the big warship finally takes too much fire and breaks apart, lighting up the sky with falling shards like stars. The biggest debris burns up in orbit, but little pieces still rain down. It signals the end as the Vieziri begin to retreat both on ground and in the air. The loss of their leadership leaves them scattered and panicked.
The Fleet has won the day, but as the sun rises again over the wreckage, there is still plenty of work to be done.]
[ooc: Feel free to assume the Interceptors are helping your ships! The gold and black ship can be hailed and will give responses, as she’s been the main point of contact during this plot. You can also run into Zhade, though tags will be slow for both accounting for RL things. Please mark Zhade or Interceptors in the header of your toplevel if you’d like NPC interaction.
Any questions should be asked on the plot post for phase two.]
Broadcast: Yes
Action: Lato'li's orbit and also planetside.
When: Forward dated to 11/15.
[The Interceptor Fleet moves into position, waiting for the last few shield generators to fall. And in the early hours of the 15th, they do. The shield dissolves with a blip as if it was never there, leaving the man-eaters as prone as their prey. The Interceptors send out a transmission-- an unholy mix of Cockney and Australian that graces every available communicator-- if they answer it.]
We’re firin’! Do yer worst, Vieziri! We’re gonna kick yer sorry arses so hard you’ll kiss the moons!
[Five Interceptor ships swoop out of the dark and unload their various weaponry onto the Vieziri warships. At the same time, people stranded on the planet below ready the anti-aircraft guns onto their makers. And of course there is the Fleet itself, battered and yet beautiful across the velvet sky, as they fire everything they have.
Now the Vieziri start moving. Though the big red ship can’t do much maneuvering, the rest of the Vieziri warships certainly can. They fire back at the Interceptors and whoever else fires at them, willing to defend their leader and lose their lives in the process.
Luckily, the Interceptors have their own daring ships, which may look familiar to those who were here for the raider attack. One is emblazoned with racing stripes and flames all along the hull, and it moves so fast it nearly enters hyperspace. It’s there and gone in a flash, weaving past the enemy in crazy thrillseeking loops. Still another Interceptor ship is painted red and orange with a gold plate near the front, which reads BAMF with no explanation. This one has guns aplenty and easily weathers any duel it gets into. The third Interceptor ship is beautiful gold and black, sleek as hell and engineered with sense; this one packs the most gadgets and formidable guns of all calibers, and appears to do the most damage. Trailing behind is a much smaller ship, so nondescript it almost doesn’t stand out at all-- that is, until it forms a barrier to absorb some oncoming fire and reflect it back at the Vieziri.
There’s one ship that’s missing, though-- the one that was blown up several months ago after the heist. In its place is a small black ship that runs invisible to radar, sweeping past with silent speed as it lets loose a barrage of photon missiles onto the Vieziri flagship.
Down below, the Vieziri come out in full force-- one last stand before the warlord falls, trying to finish their fell rituals. Some of them rush the encampments, some go for the cities. Near the restored comms tower, a cloaked figure with a plain white mask fights their way through the onslaught using a plasma blade and a laser rifle.
After an hours-long siege, the big warship finally takes too much fire and breaks apart, lighting up the sky with falling shards like stars. The biggest debris burns up in orbit, but little pieces still rain down. It signals the end as the Vieziri begin to retreat both on ground and in the air. The loss of their leadership leaves them scattered and panicked.
The Fleet has won the day, but as the sun rises again over the wreckage, there is still plenty of work to be done.]
[ooc: Feel free to assume the Interceptors are helping your ships! The gold and black ship can be hailed and will give responses, as she’s been the main point of contact during this plot. You can also run into Zhade, though tags will be slow for both accounting for RL things. Please mark Zhade or Interceptors in the header of your toplevel if you’d like NPC interaction.
Any questions should be asked on the plot post for phase two.]
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[Vash rushes forward with the rock in hand.] HEY! Jerk-butt! [He throws the rock and aims for Snow's head. Hopefully getting a rock to the head will get his attention if the yelling doesn't.]
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...anyway, spells. With Snow's attention momentarily on Vash, Billy lets the shield drop and refocuses his energy. His eyes flare a brilliant blue, and he reaches out, tapping Snow's shoulder and letting the energy transfer.]
I want you to sleep.
[The spell is quiet and not very flashy, but the words are a command, forceful, bending reality to his will.
Go the fuck to sleep, Snow.]
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Of course, being hit in the head with the rock stuns the cie'th long enough for Billy to get close enough to use the magical suggestion on him. And, well, since his transformation isn't completely successful, it works all too well. There's a moment where the red eyes flash back to blue and then Snow's 200cm frame sort of slumps to the ground.
As he hits, the black crystalization on his arm slowly starts to recede, ominously all heading to a spot hidden under his jacket's sleeve.]
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Gingerly he reaches out to check Snow's pulse to confirm he's stable, not touching him any other way just in case it wakes him. The spell should hold, but sometimes it depends on what it is that he's using it on.
At least that rock stuff is reversing itself.]
He's- he was on the Blue Fish with me. I've never seen him do that before, though. What happened?
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You alright?
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[Billy scuffs a hand through his hair and drags himself back to his feet. In a place like this, where enemies could be lurking anywhere, it's best not to just sit around.]
We'd better get him back to the ship before something else happens.
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[Billy gets Snow's other arm over his shoulder and points in the direction of the Blue Fish. It's over there, probably...!]
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He keeps a careful ear out for any sounds of people moving around them. Once or twice stopping the group even if he thinks he hears something so he can make sure htey won't be spotted.
Eventually they should make it back to the Blue Fish in one piece.] Now there's a sight for sore eyes. How are you doing?
[Because Vash knows his neck at least is getting a bit stiff. Not that he'd ever say anything or act like he was starting to get tired.]
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[better, now that he's not a breath away from Rock Hulk smashing his face in.]
He's heavier than he looks, but I think we can get him to the infirmary okay.
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[he likes you, Snow, but that was kinda effed up.]
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[he's seen Teddy do that kind of thing with his arm, but he was always in control of himself. he doesn't like the idea of it being let loose in the world, attacking allies... yikes.]
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["just in case" is that nebulous, sometimes-deadly hypothetical that he'd rather not play around with.]
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[or take turns having naps. stress tends to make him tired.]
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