winn: (69)
Winn Schott ([personal profile] winn) wrote in [community profile] driftfleet2016-08-03 09:24 am

04 - video

Who: Winn and you!
Broadcast: y!
Action: on the Tourist!
When: August 2nd

[ some of you may have noticed that winn has been uncharacteristically quiet for the past...16 days. he's not really sure how to address the elephant in the room - he knows these two weeks and change have been hard on the people he loves but for him it's like no time has passed and the dissonance is hard to bridge.

it's a good thing he has a not at all unhealthy coping mechanism set in place. ]


You know, if we're entertainment on a reality show, the least they can do is give us like a recap - you know your basic [ in a tv announcer impression ] here's what you missed on the Fleet - or - last week, on the young and the Drifting - [ he rubs the back of his head before shaking it ] Well, maybe talking about the 'least they can do' isn't such a great plan...first order of business - what'd I miss? Second order of business - if you or anyone you know has ever fallen into an unexplained sleep here or at any other kidnappy world - I'd appreciate it if you'd answer a couple questions, they're a text attachment at the bottom. Sorry if it's been done before, I'll gladly take a link to any previous research as well as fresh data. Third order of business -- hi. [ he gives the camera a little wave and a nervous chuckle ] Um. Yeah, I'm, I'm fine, I should've opened with that but if you know me the order isn't really gonna surprise you that much and if you don't you're probably really confused right now and looking for the off button - it's to your right, right on top, there you go.

That's it, I guess....good morning, Drifters - don't forget to drink your coffee! Winn out -



[ except he's not all the way out. hank and cisco each get the following message to their personal numbers ]

I need to discuss something in person. My place? [ he can't really leave kitty yet ]
beathach: (179)

[personal profile] beathach 2016-08-07 07:18 pm (UTC)(link)
It would explain how they're able to limit so many people without any obvious magic, and why it's varied depending on who you speak to.

[he drums his fingers against his knee] I wonder if there's a way to test it.
beathach: (77)

[personal profile] beathach 2016-08-07 07:28 pm (UTC)(link)
[a little dryly] It'll be like a glorified scavenger hunt.
beathach: (149)

[personal profile] beathach 2016-08-07 07:34 pm (UTC)(link)
There's no winning. [he can't decide if this is worse than Kyriakos' Echoes and their magic or not]
beathach: (162)

[personal profile] beathach 2016-08-07 07:47 pm (UTC)(link)
That's getting into deeply subjective territory, though - things we don't find entertaining, someone else might. Though I agree we should keep track of everything we can.

As for the augment glitches . . . we could at least separate them into ones we think are intentional and ones that may actually be glitches. And find out what those people were doing before the glitch started.
beathach: (102)

[personal profile] beathach 2016-08-07 07:57 pm (UTC)(link)
We look at other factors. Are we experiencing some sort of downtime? Are we between planets or stopped? Is the person experiencing the glitch under a high level of stress? Things like that. It's just like gathering any other data - we figure out what they can be categorized under, and then go from there.

To use a recent one as an example - Erik experienced a glitch before we arrived at the planet that was too personal and too well-timed to be anything but intentional. And right after that was the incident with Winter - another glitch I'd say was intentional.
beathach: (33)

[personal profile] beathach 2016-08-07 08:05 pm (UTC)(link)
[Erik's glitch was enough to drive him, Winter only added to it tenfold]

One could say it was triggered by his friend arriving, but - as you said, he was able to handle it without a problem.
beathach: break open the sky (97)

[personal profile] beathach 2016-08-08 04:24 am (UTC)(link)
Certainly not the same as the other two, at least.
beathach: (24)

[personal profile] beathach 2016-08-08 04:30 am (UTC)(link)
Er. No, I haven't.

[not yet, anyway.

. . . he just jinxed himself, didn't he]
beathach: (179)

[personal profile] beathach 2016-08-08 04:53 am (UTC)(link)
[wonderful, let's hope it isn't a terrible consequence, at least]

There's not much to tell, honestly - it just - felt real. The magic there did the same thing, more or less at times. I was only involved in one of those games once, but the Echo who ran those types of games was called Iota - she was an AI.

All we really did was play a game where we had to guess whether or not our opponent was lying. [he shrugs a shoulder] It was harmless.
Edited 2016-08-08 04:54 (UTC)
beathach: (59)

[personal profile] beathach 2016-08-08 05:08 am (UTC)(link)
Mm, a little bit. [a shrug] By that point, you're just . . . conditioned to it.
beathach: (176)

[personal profile] beathach 2016-08-08 05:17 am (UTC)(link)
[he drums his fingers against his knee again, thinking]

Aside from gathering data, you mean?

Maybe they need us for something.
beathach: (33)

[personal profile] beathach 2016-08-08 05:39 am (UTC)(link)
It's possible, but why bother using virtual reality when their magic had already been doing the same thing? [he's quiet for a moment or two, trying to remember the details of the game]

It wasn't just detecting lies - each round we were given a "fact", and we had to ask questions to determine whether or not it was true. Some of them were things like "I dated my best friend's sister", or . . . [he makes a face] "I've never lost my temper here.", things like that. So not only did we have to detect the lie, we had to lie convincingly, too.
beathach: (177)

[personal profile] beathach 2016-08-08 06:00 am (UTC)(link)
Kyriakos is an entirely different place, though. And I would hope that the same concept isn't at play, here. - [he makes a face] I really hope it isn't.

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