Voices from Heaven (
thespaceopera) wrote in
driftfleet2017-11-11 05:54 pm
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Entry tags:
- !event,
- !mingle,
- alistair theirin,
- anthony j. crowley,
- aurae "tempest" le paulmier,
- billy kaplan/wiccan,
- chuuya nakahara,
- cloud strife,
- fenris,
- freyja wion,
- hermione granger,
- james "sawyer" ford,
- justice,
- kaname buccaneer,
- leilani lavellan,
- looma red wind,
- prompto argentum,
- riona cousland theirin,
- sayid jarrah,
- snow villiers,
- sokka,
- takeshi,
- thor odinson,
- vash the stampede
sooner or later, god'll cut you down.
Who: Everyone
Broadcast: Yes
Action: Lato'li's orbit and also planetside.
When: Forward dated to 11/15.
[The Interceptor Fleet moves into position, waiting for the last few shield generators to fall. And in the early hours of the 15th, they do. The shield dissolves with a blip as if it was never there, leaving the man-eaters as prone as their prey. The Interceptors send out a transmission-- an unholy mix of Cockney and Australian that graces every available communicator-- if they answer it.]
We’re firin’! Do yer worst, Vieziri! We’re gonna kick yer sorry arses so hard you’ll kiss the moons!
[Five Interceptor ships swoop out of the dark and unload their various weaponry onto the Vieziri warships. At the same time, people stranded on the planet below ready the anti-aircraft guns onto their makers. And of course there is the Fleet itself, battered and yet beautiful across the velvet sky, as they fire everything they have.
Now the Vieziri start moving. Though the big red ship can’t do much maneuvering, the rest of the Vieziri warships certainly can. They fire back at the Interceptors and whoever else fires at them, willing to defend their leader and lose their lives in the process.
Luckily, the Interceptors have their own daring ships, which may look familiar to those who were here for the raider attack. One is emblazoned with racing stripes and flames all along the hull, and it moves so fast it nearly enters hyperspace. It’s there and gone in a flash, weaving past the enemy in crazy thrillseeking loops. Still another Interceptor ship is painted red and orange with a gold plate near the front, which reads BAMF with no explanation. This one has guns aplenty and easily weathers any duel it gets into. The third Interceptor ship is beautiful gold and black, sleek as hell and engineered with sense; this one packs the most gadgets and formidable guns of all calibers, and appears to do the most damage. Trailing behind is a much smaller ship, so nondescript it almost doesn’t stand out at all-- that is, until it forms a barrier to absorb some oncoming fire and reflect it back at the Vieziri.
There’s one ship that’s missing, though-- the one that was blown up several months ago after the heist. In its place is a small black ship that runs invisible to radar, sweeping past with silent speed as it lets loose a barrage of photon missiles onto the Vieziri flagship.
Down below, the Vieziri come out in full force-- one last stand before the warlord falls, trying to finish their fell rituals. Some of them rush the encampments, some go for the cities. Near the restored comms tower, a cloaked figure with a plain white mask fights their way through the onslaught using a plasma blade and a laser rifle.
After an hours-long siege, the big warship finally takes too much fire and breaks apart, lighting up the sky with falling shards like stars. The biggest debris burns up in orbit, but little pieces still rain down. It signals the end as the Vieziri begin to retreat both on ground and in the air. The loss of their leadership leaves them scattered and panicked.
The Fleet has won the day, but as the sun rises again over the wreckage, there is still plenty of work to be done.]
[ooc: Feel free to assume the Interceptors are helping your ships! The gold and black ship can be hailed and will give responses, as she’s been the main point of contact during this plot. You can also run into Zhade, though tags will be slow for both accounting for RL things. Please mark Zhade or Interceptors in the header of your toplevel if you’d like NPC interaction.
Any questions should be asked on the plot post for phase two.]
Broadcast: Yes
Action: Lato'li's orbit and also planetside.
When: Forward dated to 11/15.
[The Interceptor Fleet moves into position, waiting for the last few shield generators to fall. And in the early hours of the 15th, they do. The shield dissolves with a blip as if it was never there, leaving the man-eaters as prone as their prey. The Interceptors send out a transmission-- an unholy mix of Cockney and Australian that graces every available communicator-- if they answer it.]
We’re firin’! Do yer worst, Vieziri! We’re gonna kick yer sorry arses so hard you’ll kiss the moons!
[Five Interceptor ships swoop out of the dark and unload their various weaponry onto the Vieziri warships. At the same time, people stranded on the planet below ready the anti-aircraft guns onto their makers. And of course there is the Fleet itself, battered and yet beautiful across the velvet sky, as they fire everything they have.
Now the Vieziri start moving. Though the big red ship can’t do much maneuvering, the rest of the Vieziri warships certainly can. They fire back at the Interceptors and whoever else fires at them, willing to defend their leader and lose their lives in the process.
Luckily, the Interceptors have their own daring ships, which may look familiar to those who were here for the raider attack. One is emblazoned with racing stripes and flames all along the hull, and it moves so fast it nearly enters hyperspace. It’s there and gone in a flash, weaving past the enemy in crazy thrillseeking loops. Still another Interceptor ship is painted red and orange with a gold plate near the front, which reads BAMF with no explanation. This one has guns aplenty and easily weathers any duel it gets into. The third Interceptor ship is beautiful gold and black, sleek as hell and engineered with sense; this one packs the most gadgets and formidable guns of all calibers, and appears to do the most damage. Trailing behind is a much smaller ship, so nondescript it almost doesn’t stand out at all-- that is, until it forms a barrier to absorb some oncoming fire and reflect it back at the Vieziri.
There’s one ship that’s missing, though-- the one that was blown up several months ago after the heist. In its place is a small black ship that runs invisible to radar, sweeping past with silent speed as it lets loose a barrage of photon missiles onto the Vieziri flagship.
Down below, the Vieziri come out in full force-- one last stand before the warlord falls, trying to finish their fell rituals. Some of them rush the encampments, some go for the cities. Near the restored comms tower, a cloaked figure with a plain white mask fights their way through the onslaught using a plasma blade and a laser rifle.
After an hours-long siege, the big warship finally takes too much fire and breaks apart, lighting up the sky with falling shards like stars. The biggest debris burns up in orbit, but little pieces still rain down. It signals the end as the Vieziri begin to retreat both on ground and in the air. The loss of their leadership leaves them scattered and panicked.
The Fleet has won the day, but as the sun rises again over the wreckage, there is still plenty of work to be done.]
[ooc: Feel free to assume the Interceptors are helping your ships! The gold and black ship can be hailed and will give responses, as she’s been the main point of contact during this plot. You can also run into Zhade, though tags will be slow for both accounting for RL things. Please mark Zhade or Interceptors in the header of your toplevel if you’d like NPC interaction.
Any questions should be asked on the plot post for phase two.]
no subject
[ Kirk does his best to ignore that, the dripping with blood. It's a very stark reminder of how different they are when it comes to ideas on the sanctity of life, though he realizes now is not the time to be arguing such a thing. In truth, he can't say he's particularly sorry about the results of Fenris' methods, even if they are not his preferred ones. If he had his way he would have tried negotiation first, but, well, like so many other times they had ended up in these situations, he was reminded this was not his world, his ship, and he was most definitely not in control. ]
We just cut a path straight through. Don't worry about if they're fully down or not - just get them out of the way and go. The objective is the most important thing right now. Honestly I think they's such a disorganized mass that once you're out of their line of sight that forget about you.
no subject
That is something you would have to hope for- if they don't, then you'll have foes at your front and back.
no subject
That is true, but it's the weighing of risk to potential gain. I personally think it's a risk we need to take.
[ He glanced at Fenris, debating something for a second as he checked his weapon and got ready to move. ]
Go with me on this, and I won't get in the way of how you want to do things on the other side of it once we obtain the objective.
no subject
...Fine. I will follow your instruction. I do not think it is the wisest tactic, but I'll go along with it.
no subject
[ He appreciated Fenris going with him. In all honesty, he did think it was best. Was it the safest? No. But it was the fastest, and he was willing to trade safety for that. It wouldn't be the first time, and it was a gamble, but those usually paid off for him, more or less. He breathed a sigh of relief and nodded his thanks. ]
Let's get this done then.
[ He touched Fenris' shoulder, giving a brief squeeze, but saying as much as he could with it. That he trusted Fenris, had faith in him, his eyes never wavering from the goal as he raised his weapon to begin the next rush. ]
no subject
Right. Let's get this done.
[And off they go, TO BATTLE! ]